Tarhib Anan

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Recent Forum Posts

Run bash command in terminal using PDG May 31, 2024, 10:22 p.m.

Tyler Britton2
I was wondering how I would run a linux terminal bash script using PDG. Something like the Unix sop node, but in TOPS. It is just a one line script (it is actually just “deadlineslave” to start a Deadline slave on my workstation).

Though I haven't utilized PDG, I can assist brainstorm! While there may not be a direct counterpart to the Unix sop node, try these methods:

Command Launch: PDG may feature a "command launch" capability to perform a shell command. You may execute your "deadlineslave" script directly. PDG manual explains how to do this.
Python Script: If PDG enables Python code, build a small Python script that calls os.system to execute your bash script. A more structured approach may give greater flexibility.
Let me know if you try either and how it goes! If not, a forum member may know PDG-specific information.

Welcome to the Animation Forum May 30, 2024, 10:14 p.m.

warrenl
Hey all, welcome to the new Animation Forum. The intent for this forum is to be more animator centric and less about the technical aspects. Think of it more about how to drive a car than how you would build it. Looking forward to hearing any ideas, thoughts, workflows, tips and tricks etc from everyone!

I'm new to this field but have all the interest in the world about animation. Looking for some experts' tip!

How to export to Alembic file? With animated origins/pivots in blender May 28, 2024, 11:04 p.m.

HoudiniAmateur
Hello everyone! Can anyone help me with exporting this animation into an Alembic file? Currently, I can export it so that each sphere in the animation is a separate object. The issue I'm having is that when imported into Blender, the pivot/origin points are not animated; they just stay in place. You can see what I mean in the comment below. Thank you!

To fix pivot/origin points not animating in Blender when exporting to an Alembic file, apply all transforms (location, rotation, scale) to all objects before exporting. Check the export settings option for transformations, bake the animation to keyframes for each object's transform, check if objects are parented or grouped in a way that affects pivot points during export, and double-check the settings of custom scripts or plugins for export.