max rose

Max Rose

About Me

Lead Animator and 3D artist, developer and designer for interactive theaters, linear exhibits, and projection experiences.

Connect

LOCATION
Franklin, Not Specified
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Character Rigging  | Animation
INTERMEDIATE
Environments  | Digital Assets  | Lighting  | Pyro FX  | Realtime FX  | VEX

Availability

Not Specified

My Tutorials

obj-image Intermediate
KineFX | Eye rigging with APEX
obj-image Beginner
KineFX | Create a Robot Rig using APEX
obj-image Intermediate
KineFX | APEX Rig Graphs
obj-image Beginner
KineFX | Create a Ball Rig using APEX
obj-image Beginner
KineFX | Rigging with APEX

Recent Forum Posts

APEX Rigging Tutorial | The Reverse Foot May 14, 2024, 8 a.m.

This was probably the most requested video since I started making these, so here you go -> https://www.youtube.com/watch?v=NJAuTazoKaE&ab_channel=maxrose [www.youtube.com]

Any questions, let me know!

-max

simplest way to setup 'Look at' May 14, 2024, 7:58 a.m.

I just uploaded a new video on how to create a reverse foot with APEX, and in it I set up a basic look constraint -> https://www.youtube.com/watch?v=NJAuTazoKaE&ab_channel=maxrose [www.youtube.com]

Skeleton Blend for Blendshapes in APEX May 11, 2024, 1:17 a.m.

william_harley
Technically the skeleton blend is pretty much doing exactly what I was doing in the chicken and luchador setup. The big difference is the pre setup. With the skeleton blend you don't have to worry about managing the skeletons like I did, you can simply add them to the folders and plug them in and it will work.
If that's the case then awesome. The setup I have for skeletal blendshapes is mind-numbing.