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Houdini 15.5.581
The Shelf Set's (+) menu is now customizable thru ShelfSetPlusMenu.xml.
Fri. August 26, 2016
Houdini 15.5.581
The Agent SOP now creates an 'agentname' point attribute on the agents in addition to the name attribute.
Fri. August 26, 2016
Houdini 15.5.581
A significant change was made to a very low level implementation of VEX structures. This change should not make any noticable difference to any VEX execution. However, it should make re-loading VEX functions much more stable over long lived applications.
Fri. August 26, 2016
Houdini 15.5.580
Fixed a bug in the Agent Clip Transition Graph SOP and Agent Clip Properties SOP where the 'agentname' point attribute was incorrectly populated if the input agent's name contained underscores.
Thu. August 25, 2016
Houdini 15.5.580
The hscript 'menurefresh' command will refresh shelf RMB menus as well now.
Thu. August 25, 2016
Houdini 15.5.580
Cleaned up the parameter UI on the Pxr Surface shader node.
Thu. August 25, 2016
Houdini 15.5.580
Fixed possible crash when loading .hip files into an existing .hip file where there were some OTLs were updated during the load.
Thu. August 25, 2016
Houdini 15.5.579
Updated some Pxr Light objects to restore "PRMan Attributes" folder.
Wed. August 24, 2016
Houdini 15.5.579
Fixed a bug where rendering a Wedge ROP from a Python Shell caused Houdini to hang.
Wed. August 24, 2016
Houdini 15.5.579
Fixed bug that prevented component selections from properly reappearing on no longer ghosted geometry after an object switch.
Wed. August 24, 2016
Houdini 15.5.578
Fix Linux instructions for running the Field3D HDK sample.
Tue. August 23, 2016
Houdini 15.5.578
Fixed crash in Add SOP when the input is coming from a subnet input that has nothing going into it and the "Delete Geometry But Keep the Points" toggle is on.
Tue. August 23, 2016
Houdini 15.5.577
The dsmmerge application now handles deep images with monochrome opacity.
Mon. August 22, 2016
Houdini 15.5.574
Fix the MDD ROP/SOP's file chooser to use the default pattern of "*.mdd".
Fri. August 19, 2016
Houdini 15.5.573
Fixed invalid transformation of vertex attributes upon repeat cooks of the Duplicate SOP. The results were correct on the first cook, but not on subsequent cooks.
Thu. August 18, 2016
Houdini 15.5.573
Fixed a bug in the White Water Source SOP that caused the speed ramp to be incorrectly read.
Thu. August 18, 2016
Houdini 15.5.572
Added VEX function to get both uv/hires objects during UV renders.
Wed. August 17, 2016
Houdini 15.5.572
Fixed node warnings in PathAnalysis help example for the Find Shortest Path SOP.
Wed. August 17, 2016
Houdini 15.5.572
Fixed a bug in the Crowd Source SOP where it did not correctly populate the 'name' point attribute if the agent name contained underscores.
Wed. August 17, 2016
Houdini 15.5.571
Added 'getuvcurrentuvobject()' VEX function. Updated 'bakeexports' VOP and usage within 'principled/mantrasurface' shaders. These updates address issues seen when baking tangent-space normals between hi/lo-res objects.
Tue. August 16, 2016
Houdini 15.5.571
Small tweaks to RenderMan render properties.
Tue. August 16, 2016
Houdini 15.5.570
Fixed bug where point, primitive, and detail attributes, when exported to FBX, were exported in an inconsistent order and may have been associated with the wrong layer number. This issue was fixed for vertex attributes in Houdini 14.0.390.
Mon. August 15, 2016
Houdini 15.5.570
The Cd attribute now affects the display of agent shapes in the viewport.
Mon. August 15, 2016
Houdini 15.5.570
Added an option to the Agent ROP and Agent SOP's direct FBX import mode for whether to convert to Houdini units.
Mon. August 15, 2016
Houdini 15.5.567
Improved the performance of the Agent Clip SOP when loading a large number of clips.
Fri. August 12, 2016