Houdini Main Changelogs

20.0.679

Fixed a bug with the dirty and cook (shift+v) operation having no effect on a TOP subnetwork with node errors.

yesterday
20.0.679

Fixed bugs where the Edit SOP did not apply the falloff for an attribute distance metric when the soft radius was 0.

yesterday
20.0.676

Fixed a bug where modifying displacement shader parameter may fail to redice object in IPR. This bug was introduced in 20.0.666.

Fri. April 12, 2024
20.0.676

Fixed a bug where mostly opaque surface could sometimes prevent rays from continue tracing against the rest of the scene, which could manifest as holes in the alpha channel.

Fri. April 12, 2024
20.0.676

Added a method hou.SceneViewer.resetViewportCamera which is the equivalent of the "Reset Native Viewport Camera" entry in the viewport camera menu.

Fri. April 12, 2024
20.0.676

Fixed a bug where N AOV would erroneously output geometry normals when the mesh has uniform/per-primitive normals.

Fri. April 12, 2024
20.0.676

Fixed an issue with the File Decompress TOP failing to cook when used with input work items that produce archive files while cooking.

Fri. April 12, 2024
20.0.676

Fixed an issue with TOP graph static cooks attempting to trigger cooks for TOP nodes that haven't been initialized yet.

Fri. April 12, 2024
20.0.676

Add a "Delete Item" action to the right click menu of selection sets in the APEX Animate State when right clicking on any item inside of a selection set. This gives an easy way to remove controls from sets without first needing to select them, which is necessary for controls that have been removed from the scene or are otherwise invalid.

Fri. April 12, 2024
20.0.675

Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh

Thu. April 11, 2024
20.0.675

Houdini will now use the HOUDINI_PATHMAP file when loading the OCIO configuration file.

Thu. April 11, 2024
20.0.675

Fixed an issue with the USD Import TOP incorrectly saving floating point data as integer work item attributes.

Thu. April 11, 2024
20.0.675

Fixed 'Scene Import' mode on the Component Output LOP.

Thu. April 11, 2024
20.0.675

Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP.

Thu. April 11, 2024
20.0.675

Fixed sampling parms for the Sky light on Karma Physical Sky.

Thu. April 11, 2024
20.0.673

Fixed video export from mplay to create missing intermediate directories.

Tue. April 9, 2024
20.0.672

XPU: fixed an issue with MtlxSmoothStep with inverted min/max inputs

Tue. April 9, 2024
20.0.673

Fixed a bug in licensing that caused the diagnostic to report an IP lookup failure in some cases when it should not have.

Tue. April 9, 2024
20.0.673

Fixed a viewer crash when attempting to display a guide for an unknown light type.

Tue. April 9, 2024
19.0.1313

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Tue. April 9, 2024
19.5.946

Added environment variable (HOUDINI_NO_EXTERNAL_ICON_CACHE) that can be used to disable external icon caches to aid in debugging cache problems.

Tue. April 9, 2024
20.0.672

Fixed a bug in the PDG Deadline plugin where it did not apply Deadline path mapping to the task executable path.

Mon. April 8, 2024
19.5.945

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug preventing 'SOP Modify' from showing up under the 'More Editor Nodes' sub-menu of the Scene Graph Tree's context menu.

Mon. April 8, 2024