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<topic xmlns:ink="http://sidefx.com/doc/ns/ink/1.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://sidefx.com/doc/ns/ink/1.1" id="fm_02_guide_quickstart_1011365" navigation="tutorial" xsi:schemaLocation="http://sidefx.com/doc/ns/ink/1.1 ../../support/schema/ink/1.1/ink.xsd"><title>Part 4: Final animation</title><body>
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                    <li>
                        <p>Accept Parameters</p>

                        <p>Select the Type Properties dialog and press <button>Accept</button>. Press <button>u</button> until you are at the topmost level. Take a look at the<em> rocket_assets </em><button>Controls</button> page. You now have an array of specific top-level parameters that can be used to control the animation of the rocket or affect its appearance.</p>
                    </li>

                    <li>
                        <p>Animate particles</p>

                        <p> Scrub the playbar to frame <button>4</button>. Open the Particles tab of the <em>Rocket</em> asset and set the <button>Smoke Start </button>parameters to <button>0</button>. <button>ALT+LMB-click</button> on the words <button>Smoke Start</button> to keyframe both fields. Set the playbar to frame <button>5</button> and set the <button>Smoke Start</button> parameter to <button>1 </button>and keyframe again. Press <button>Refresh Particles </button>as you have just changed the particle system.</p>
                    </li>

                    <li>
                        <p>Test render</p>

                        <p>In the Viewer paner press <button>tab &gt; Render.</button> This starts an operation that allows you to box select a region inside the Viewer pane and only this specific region will render. Scrub to frame <button>65</button> and test render.</p>
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                    <li>
                        <p>Final render</p>

                        <p> When you are ready to make a final rendering, change the network to <button>Outputs</button>. Press <button>tab &gt; Mantra</button>. Type into the<button> Output Picture</button> field<code> $HIP/rocket.$F3.pic</code>. This tells mantra to render to the render to the same directory that your <code>.hip</code> file is saved in ($HIP), and to name every image file rocket. $F3 will add the frame number to the image name with a padidng value of 3, so frame 1 will be called rocket.001.pic. </p>

                        <p>Click<button> Frame Range </button>to ensure that you render the enire sequence, not just the current frame. Also, you should click <button>Override Default Resolution</button> and set a specific resolution. It is recommended to render <button>320 x 243</button> on slower machines to lower render time, while faster ones could render out to <button>640 x 480</button>.</p>
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