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RAY/RAY_DemoSprite.h
/*
* Copyright (c) 2018
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* This is a sample procedural DSO which creates sprites on point geometry.
*/
#ifndef __RAY_DemoSprite__
#define __RAY_DemoSprite__
#include <GU/GU_Detail.h>
#include <UT/UT_IntArray.h>
namespace HDK_Sample {
class ray_SpriteAttribMap;
class RAY_DemoSpriteParms {
public:
// Data which is uniform for all splits
const GU_Detail *myGdp;
float myTimeScale;
ray_SpriteAttribMap *myAttribMap;
};
class RAY_DemoSprite : public RAY_Procedural {
public:
virtual ~RAY_DemoSprite();
virtual const char *className() const;
virtual int initialize(const UT_BoundingBox *box);
const UT_BoundingBox &box);
virtual void getBoundingBox(UT_BoundingBox &box);
virtual void render();
private:
const GU_Detail *getPointGdp() const { return myParms->myGdp; }
fpreal getTime() const { return myParms->myTimeScale; }
int getChunk() const { return myParms->myChunkSize; }
RAY_DemoSpriteParms *myParms;
// Data which is unique per procedural
UT_BoundingBox myVelBox;
UT_IntArray myPointList;
};
} // End HDK_Sample namespace
#endif