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RAY/RAY_DemoStamp.h
/*
* Copyright (c) 2018
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* This is a sample procedural DSO which scatters points inside a box and then
* generates a box at each scattered point. It used a second procedural to
* perform the stamping.
*/
#ifndef __RAY_DemoStamp__
#define __RAY_DemoStamp__
namespace HDK_Sample {
/// A procedural which splits into further procedurals during rendering
class RAY_DemoStamp : public RAY_Procedural {
public:
virtual ~RAY_DemoStamp();
virtual const char *className() const;
virtual int initialize(const UT_BoundingBox *);
virtual void getBoundingBox(UT_BoundingBox &box);
virtual void render();
private:
UT_BoundingBox myBox; // Bounding box
fpreal mySize; // Size of each child
int myCount; // Number of children
int mySeed; // Random seed
};
} // End HDK_Sample namespace
#endif