HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
RAY_DemoStamp.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2018
3  * Side Effects Software Inc. All rights reserved.
4  *
5  * Redistribution and use of Houdini Development Kit samples in source and
6  * binary forms, with or without modification, are permitted provided that the
7  * following conditions are met:
8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
10  * 2. The name of Side Effects Software may not be used to endorse or
11  * promote products derived from this software without specific prior
12  * written permission.
13  *
14  * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
15  * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
16  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
17  * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
18  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
20  * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
21  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
22  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
23  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  *
25  *----------------------------------------------------------------------------
26  * This is a sample procedural DSO which scatters points inside a box and then
27  * generates a box at each scattered point. It used a second procedural to
28  * perform the stamping.
29  */
30 
31 #ifndef __RAY_DemoStamp__
32 #define __RAY_DemoStamp__
33 
34 #include <UT/UT_BoundingBox.h>
35 #include <RAY/RAY_Procedural.h>
36 
37 namespace HDK_Sample {
38 
39 /// A procedural which splits into further procedurals during rendering
40 class RAY_DemoStamp : public RAY_Procedural {
41 public:
42  RAY_DemoStamp();
43  virtual ~RAY_DemoStamp();
44 
45  virtual const char *className() const;
46  virtual int initialize(const UT_BoundingBox *);
47  virtual void getBoundingBox(UT_BoundingBox &box);
48  virtual void render();
49 
50 private:
51  UT_BoundingBox myBox; // Bounding box
52  fpreal mySize; // Size of each child
53  int myCount; // Number of children
54  int mySeed; // Random seed
55 };
56 
57 } // End HDK_Sample namespace
58 
59 #endif
virtual void getBoundingBox(UT_BoundingBox &box)
The bounding box is the "object space" bounds of the procedural.
Procedural primitive for mantra (RAY)
A procedural which splits into further procedurals during rendering.
Definition: RAY_DemoStamp.h:40
virtual const char * className() const
double fpreal
Definition: SYS_Types.h:269
virtual int initialize(const UT_BoundingBox *)