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RE_Geometry.h File Reference
#include "RE_Types.h"
#include <UT/UT_ValArray.h>
#include <UT/UT_String.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_SymbolTable.h>
#include <iosfwd>
#include "RE_API.h"
#include "RE_Texture.h"
#include "RE_CachedObject.h"
+ Include dependency graph for RE_Geometry.h:
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Go to the source code of this file.

Classes

class  RE_Geometry
 A collection of vertex arrays defining a geometry object. This class acts as a wrapper around multiple RE_VertexArray objects, similar to the way a framebuffer object contains multiple textures. Arrays can be attached to various attachments points, representing different vertex attribute data. More...
 

Macros

#define RE_GEO_POINTS_IDX   0
 
#define RE_GEO_WIRE_IDX   2
 
#define RE_GEO_SHADED_IDX   4
 
#define RE_GEO_ALL_SHADED   0x40000000
 

Macro Definition Documentation

#define RE_GEO_ALL_SHADED   0x40000000

Definition at line 46 of file RE_Geometry.h.

#define RE_GEO_POINTS_IDX   0

Definition at line 42 of file RE_Geometry.h.

#define RE_GEO_SHADED_IDX   4
Examples:
tetprim/GR_PrimTetra.C.

Definition at line 44 of file RE_Geometry.h.

#define RE_GEO_WIRE_IDX   2
Examples:
tetprim/GR_PrimTetra.C.

Definition at line 43 of file RE_Geometry.h.