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RE_Shader.h File Reference
#include "RE_API.h"
#include "RE_Texture.h"
#include "RE_TextureTypes.h"
#include "RE_Types.h"
#include "RE_Uniform.h"
#include <UT/UT_Array.h>
#include <UT/UT_Color.h>
#include <UT/UT_IntrusivePtr.h>
#include <UT/UT_Matrix2.h>
#include <UT/UT_Matrix3.h>
#include <UT/UT_Matrix4.h>
#include <UT/UT_String.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_SymbolTable.h>
#include <UT/UT_ValArray.h>
#include <UT/UT_Vector2.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4.h>
#include <UT/UT_VectorTypes.h>
#include <SYS/SYS_Math.h>
#include <SYS/SYS_Types.h>
#include <iosfwd>
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Classes

class  RE_Shader
 
struct  RE_Shader::re_NeededLibFuncs
 
class  RE_ShaderStage
 
class  RE_UniformData
 

Typedefs

typedef UT_IntrusivePtr
< RE_UniformBlock
RE_UniformBlockHandle
 

Typedef Documentation

Definition at line 55 of file RE_Shader.h.