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SHOP/SHOP_Multi.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
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#ifndef __SHOP_Multi__
#define __SHOP_Multi__
#include <SHOP/SHOP_Node.h>
namespace HDK_Sample {
/// Typically a SHOP represents a single shader (i.e. surface, displacement,
/// etc.). This example shows how to create a material that encompasses
/// multiple shaders (including rendering properties)
///
/// For example, if you want to have a material similar to the principled
/// shader that has surface and displacement shaders along with rendering
/// properties, this example will help.
class SHOP_Multi : public SHOP_Node
{
public:
SHOP_Multi(OP_Network *parent, const char *name, OP_Operator *entry);
~SHOP_Multi() override;
static void install(OP_OperatorTable *table);
// Create a shader string
bool buildShaderString(UT_String &result, fpreal now,
const UT_Options *options,
OP_Node *obj=0, OP_Node *sop=0,
SHOP_TYPE interpret_type = SHOP_INVALID
) override;
// Find a SHOP of the desired type
SHOP_Node *findShader(SHOP_TYPE type, fpreal now,
const UT_Options *options) override;
// Test whether we match a given shader type
bool matchesShaderType(SHOP_TYPE type) override;
protected:
OP_ERROR cookMe(OP_Context &) override;
};
}
#endif