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SHOP/SHOP_POVMaterial.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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#ifndef __SHOP_POVMaterial__
#define __SHOP_POVMaterial__
#include <SHOP/SHOP_Node.h>
namespace HDK_Sample {
/// This is an mimial example of a non-script based material.
///
/// The material is designed to work with the POV renderer.
class SHOP_POVMaterial : public SHOP_Node
{
public:
SHOP_POVMaterial(OP_Network *parent, const char *name, OP_Operator *entry);
~SHOP_POVMaterial() override;
bool buildShaderString(
const UT_Options *options,
OP_Node *obj=0, OP_Node *sop=0,
SHOP_TYPE interpret_type = SHOP_INVALID) override;
bool buildShaderData(
const UT_Options *options,
OP_Node *obj=0, OP_Node *sop=0,
SHOP_TYPE interpret_type = SHOP_INVALID) override;
protected:
void pigment(UT_Vector3 &clr, fpreal time);
OP_ERROR cookMe(OP_Context &) override;
};
}
#endif