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SOP/MSS_BrushHairLen.h
/*
* Copyright (c) 2018
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
*/
#ifndef __MSS_BrushHairLen__
#define __MSS_BrushHairLen__
namespace HDK_Sample {
class MSS_BrushHairLen : public MSS_BrushBaseState
{
public:
MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ,
BM_SceneManager *scene,
const char *cursor = BM_DEFAULT_CURSOR);
virtual ~MSS_BrushHairLen();
/// This constructor and parameter template list go into the
/// DM_StateTemplate for this state.
static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ,
BM_SceneManager *scene);
/// The name and type of this class:
virtual const char *className() const;
/// This method is used to get the name of the UI file.
/// Normally it is prefixed by the UI directory, but as that varies
/// from build to build, we hard code it.
virtual void getUIFileName(UT_String &uifilename) const;
protected:
/// Respond to keyboard events.
virtual int handleKeyTypeEvent(UI_Event *event, BM_Viewport &);
/// Convert an op menu entry to a brush operation:
virtual SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const;
};
} // End HDK_Sample namespace
#endif