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SOP/SOP_VEXWave.vfl
/*
* Copyright (c) 2018
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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*
*----------------------------------------------------------------------------
*/
/// This is the VEX implementation of the wave SOP.
/// @see @ref HOM/SOP_HOMWave.py, @ref HOM/SOP_HOMWaveNumpy.py, @ref HOM/SOP_HOMWaveInlinecpp.py, @ref HOM/SOP_HOMWave.C, @ref SOP/SOP_CPPWave.C
sop
{
P.y = sin(P.x * 0.2 + P.z * 0.3 + Frame * 0.03);
}