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USD_StdTraverse.h
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1 //
2 // Copyright 2017 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
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24 /**
25  \file
26  \brief Standard traversal algos.
27 */
28 #ifndef _GUSD_USD_STDTRAVERSE_H_
29 #define _GUSD_USD_STDTRAVERSE_H_
30 
31 #include "pxr/pxr.h"
32 
33 #include "gusd/USD_Traverse.h"
34 
36 
37 namespace GusdUSD_StdTraverse
38 {
39 
40 /** Core prim traversal.
41  These traverse only default-imageable prims. This does not account for
42  visibility which, for performance reasons, is expected to occur as
43  a post-traversal operation.
44 
45  None of the traversals return nested matches.
46  @{ */
47 
49 
50 /** @} */
51 
52 } /*namespace GusdUSD_StdTraverse*/
53 
55 
56 #endif /*_GUSD_USD_STDTRAVERSE_H_*/
Methods for USD scene traversal.
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
const GusdUSD_Traverse & GetBoundableAndFieldTraversal()