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VOP_CodeRslResolver.h
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1 /*
2  * PROPRIETARY INFORMATION. This software is proprietary to
3  * Side Effects Software Inc., and is not to be reproduced,
4  * transmitted, or disclosed in any way without written permission.
5  *
6  * NAME: VOP_CodeRslResolver.h ( VOP Library, C++)
7  *
8  * COMMENTS: Rsl code resolver
9  */
10 
11 #ifndef __VOP_CodeRslResolver__
12 #define __VOP_CodeRslResolver__
13 
14 #include "VOP_API.h"
15 #include <VEX/VEX_RslResolver.h>
16 
17 // ============================================================================
19 {
20 public:
21 protected:
22  virtual bool canResolve(const char *shader);
23  virtual bool doResolve(UT_String &shader, int context_type);
24 };
25 
26 // ============================================================================
28 {
29 public:
30 protected:
31  virtual bool canResolve(const char *shader);
32  virtual bool doResolve(UT_String &shader, int context_type);
33 };
34 
35 #endif
36 
virtual bool canResolve(const char *shader)=0
#define VOP_API
Definition: VOP_API.h:10
virtual bool doResolve(UT_String &shader, int context_type)=0
GLuint shader
Definition: glcorearb.h:784