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VRAY_Procedural.h
Go to the documentation of this file.
1 /*
2  * PROPRIETARY INFORMATION. This software is proprietary to
3  * Side Effects Software Inc., and is not to be reproduced,
4  * transmitted, or disclosed in any way without written permission.
5  *
6  * NAME: VRAY_Procedural.h
7  *
8  * COMMENTS: Backward compatibility for previously named file
9  */
10 
11 #ifndef __VRAY_Procedural_h__
12 #define __VRAY_Procedural_h__
13 
14 #include <RAY/RAY_Procedural.h>
15 
27 
28 #endif
void * RAY_LightHandle
A handle for lights. Can also be used anywhere a RAY_Handle is expected.
Class representing a child object of the current procedural.
Reference counted geometry handle for procedurals.
Procedural primitive for mantra (RAY)
RAY_ObjectHandle VRAY_ObjectHandle
void * RAY_ObjectHandle
A handle for objects. Can also be used anywhere a RAY_Handle is expected.
void * RAY_Handle
Aliases for different handle types.
RAY_MaterialHandle VRAY_MaterialHandle
RAY_Handle VRAY_Handle
Parameter definition for arguments to RAY_Procedural.
UT_IntrusivePtr< RAY_ProceduralChild > RAY_ProceduralChildPtr
RAY_LightHandle VRAY_LightHandle
void * RAY_MaterialHandle
A handle for materials. Can also be used anywhere a RAY_Handle is expected.