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FBX_SceneProxy Member List

This is the complete list of members for FBX_SceneProxy, including all inherited members.

activeClip() const FBX_SceneProxy
addAnimLayer(FBX_ClipID clip, FBX_AnimLayerID layer)FBX_SceneProxy
animCurveEval(FBX_AnimCurveID curve, fpreal time_seconds) const FBX_SceneProxy
animCurveKeyCount(FBX_AnimCurveID curve) const FBX_SceneProxy
animLayer(FBX_ClipID clip, int i) const FBX_SceneProxy
animLayerCount(FBX_ClipID clip) const FBX_SceneProxy
animLayerSrcCount(FBX_AnimLayerID layer) const FBX_SceneProxy
AxisSystemPreset enum nameFBX_SceneProxy
blendshapeChannelCount(FBX_GeometryID geometry, int blendshape_idx) const FBX_SceneProxy
blendshapeChannelCurve(FBX_GeometryID geometry, int blendshape_idx, int channel_idx) const FBX_SceneProxy
blendshapeChannelCurve(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, bool create_if_needed)FBX_SceneProxy
blendshapeChannelName(FBX_GeometryID geometry, int blendshape_idx, int channel_idx) const FBX_SceneProxy
blendShapeChannelTargets(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, UT_Array< GU_DetailHandle > &details, UT_StringArray &names, UT_Array< fpreal > &weights, const UT_Matrix4D *world_xform=nullptr) const FBX_SceneProxy
blendShapeChannelTargets(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, const GU_DetailHandle &base_shape, UT_Array< GU_DetailHandle > &details, UT_StringArray &names, UT_Array< fpreal > &weights, const UT_Matrix4D *world_xform=nullptr) const FBX_SceneProxy
blendshapeCount(FBX_GeometryID geometry) const FBX_SceneProxy
childNode(FBX_NodeID node, int i) const FBX_SceneProxy
childNodeCount(FBX_NodeID node) const FBX_SceneProxy
clip(int i) const FBX_SceneProxy
clipCount() const FBX_SceneProxy
clipName(FBX_ClipID clip) const FBX_SceneProxy
computeConversionFactor() const FBX_SceneProxy
computeSmoothingGroupInfo(FBX_MeshID mesh) const FBX_SceneProxy
convertAxisSystem(const FBX_AxisSystem &target)FBX_SceneProxy
convertAxisSystem(AxisSystemPreset preset)FBX_SceneProxy
convertBlendShapeBaseGeometry(GU_DetailHandle &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors) const FBX_SceneProxy
convertGeometry(GU_Detail &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors, bool add_unused_joints, const UT_Matrix4D *world_xform=nullptr) const FBX_SceneProxy
convertGeometry(GU_Detail &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors, bool add_unused_joints, const UT_Matrix4D *world_xform, const FBX_NodeNameMap *name_map) const FBX_SceneProxy
convertToHoudiniAxisSystem()FBX_SceneProxy
createAnimLayer(const char *name, FBX_ClipID clip=FBX_ClipID{})FBX_SceneProxy
createClip(const char *name)FBX_SceneProxy
createCurveOnNode(FBX_AnimCurveNodeID curve_node, const char *name, int channel)FBX_SceneProxy
createJointNode(const char *name, bool is_root)FBX_SceneProxy
destroyAnimLayer(FBX_AnimLayerID layer, bool recurse_unused=false)FBX_SceneProxy
eBoundary enum valueFBX_SceneProxy
eCachedEffect enum valueFBX_SceneProxy
eCamera enum valueFBX_SceneProxy
eCameraStereo enum valueFBX_SceneProxy
eCameraSwitcher enum valueFBX_SceneProxy
eLight enum valueFBX_SceneProxy
eLine enum valueFBX_SceneProxy
eLODGroup enum valueFBX_SceneProxy
eMarker enum valueFBX_SceneProxy
eMesh enum valueFBX_SceneProxy
eNull enum valueFBX_SceneProxy
eNurbs enum valueFBX_SceneProxy
eNurbsCurve enum valueFBX_SceneProxy
eNurbsSurface enum valueFBX_SceneProxy
eOpticalMarker enum valueFBX_SceneProxy
eOpticalReference enum valueFBX_SceneProxy
ePatch enum valueFBX_SceneProxy
eShape enum valueFBX_SceneProxy
eSkeleton enum valueFBX_SceneProxy
eSubDiv enum valueFBX_SceneProxy
eTrimNurbsSurface enum valueFBX_SceneProxy
eUnknown enum valueFBX_SceneProxy
exportGeometry(UT_Array< FBX_NodeID > &exported_nodes, const UT_Matrix4D &parent_xform, const GU_Detail &geo, const SkinningInfo *skinning_info, FBX_ErrorManager &errors)FBX_SceneProxy
exportGeometry(UT_Array< FBX_NodeID > &exported_nodes, fpreal time_seconds, const UT_Matrix4D &parent_xform, const GU_Detail &geo, const SkinningInfo *skinning_info, FBX_ErrorManager &errors)FBX_SceneProxy
FBX_ENUM_INDEX_SUFFIXFBX_SceneProxystatic
FBX_ENUM_LIST_SUFFIXFBX_SceneProxystatic
FBX_SceneProxy()FBX_SceneProxy
findClip(const char *name) const FBX_SceneProxy
findNode(const char *name) const FBX_SceneProxy
findNodeByPath(const char *path) const FBX_SceneProxy
geometry(FBX_NodeID node) const FBX_SceneProxy
geometryMesh(FBX_NodeID node) const FBX_SceneProxy
geometryNode(FBX_GeometryID geometry) const FBX_SceneProxy
geometrySkinDeformerCount(FBX_GeometryID geometry) const FBX_SceneProxy
geometrySkinDeformerType(FBX_GeometryID geometry, int i) const FBX_SceneProxy
getAnimCurveTimeInterval(FBX_AnimCurveID curve, fpreal &start, fpreal &end) const FBX_SceneProxy
getChannelsCount(FBX_AnimCurveNodeID curve_node)FBX_SceneProxy
getClipTimeRange(FBX_ClipID clip, fpreal &start, fpreal &stop) const FBX_SceneProxy
getGlobalTimeRange(fpreal &start, fpreal &stop) const FBX_SceneProxy
getUniqueNodeNames(FBX_NodeNameMap &name_map)FBX_SceneProxy
globalAxisSystem() const FBX_SceneProxy
globalFrameRate() const FBX_SceneProxy
importCustomProperties(const FBX_NodeID node, UT_Options &attrib_map, bool is_animated=false, const fpreal time_seconds=0) const FBX_SceneProxy
initNewScene(FBX_ErrorManager &errors)FBX_SceneProxy
JointInfoMap typedefFBX_SceneProxy
load(const char *path, const LoadOptions &options, FBX_ErrorManager &errors)FBX_SceneProxy
load(const char *path, bool convert_units, FBX_ErrorManager &errors)FBX_SceneProxyinline
node(int i) const FBX_SceneProxy
nodeAddChild(FBX_NodeID parent, FBX_NodeID child)FBX_SceneProxy
nodeCount() const FBX_SceneProxy
nodeGeometricTransform(FBX_NodeID node, UT_Matrix4D &transform) const FBX_SceneProxy
nodeGlobalRestTransform(FBX_NodeID node) const FBX_SceneProxy
nodeGlobalTransform(FBX_NodeID node, fpreal time_seconds) const FBX_SceneProxy
nodeIsRotationActive(FBX_NodeID node) const FBX_SceneProxy
nodeLocalPreRotation(FBX_NodeID node) const FBX_SceneProxy
nodeLocalRestTransform(FBX_NodeID node) const FBX_SceneProxy
nodeLocalRotate(FBX_NodeID node) const FBX_SceneProxy
nodeLocalScale(FBX_NodeID node) const FBX_SceneProxy
nodeLocalTransform(FBX_NodeID node, fpreal time_seconds) const FBX_SceneProxy
nodeLocalTranslate(FBX_NodeID node) const FBX_SceneProxy
nodeName(FBX_NodeID node) const FBX_SceneProxy
nodePath(FBX_NodeID node) const FBX_SceneProxy
nodeRotationPivot(FBX_NodeID node) const FBX_SceneProxy
nodeScaleInheritanceMode(FBX_NodeID node) const FBX_SceneProxy
nodeTransformOrder(FBX_NodeID node) const FBX_SceneProxy
nodeType(FBX_NodeID node) const FBX_SceneProxy
NodeType enum nameFBX_SceneProxy
outputCustomCompoundProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, const UT_OptionEntry *attr)FBX_SceneProxy
outputCustomEnumProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, UT_StringArray &enum_list, int idx)FBX_SceneProxy
outputCustomProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, const UT_OptionEntry *attr, bool is_animated=false)FBX_SceneProxy
parentNode(FBX_NodeID node) const FBX_SceneProxy
propertyAnimCurve(FBX_PropertyID property, FBX_AnimLayerID layer, int component, bool create=false)FBX_SceneProxy
propertyEvalFloat(FBX_PropertyID property, fpreal time_seconds)FBX_SceneProxy
propertyEvalVector(FBX_Property3D property, fpreal time_seconds)FBX_SceneProxy
propertySetFloat(FBX_PropertyID property, fpreal value)FBX_SceneProxy
propertySetVector(FBX_PropertyID property, const UT_Vector3R &vector)FBX_SceneProxy
removeAnimLayer(FBX_ClipID clip, FBX_AnimLayerID layer)FBX_SceneProxy
removeNodeAnimation(FBX_NodeID node)FBX_SceneProxy
rootNode() const FBX_SceneProxy
save(const char *path, FBX_ErrorManager &errors, const SaveOptions &options) const FBX_SceneProxy
save(const char *path, FBX_ErrorManager &errors, bool binary=true, bool animation_only=false) const FBX_SceneProxyinline
sceneScale() const FBX_SceneProxy
setActiveClip(FBX_ClipID clip)FBX_SceneProxy
setClipTimeRange(FBX_ClipID clip, fpreal start, fpreal stop)FBX_SceneProxy
setGlobalAxisSystem(const FBX_AxisSystem &axis_system)FBX_SceneProxy
setGlobalAxisSystem(OP_OrientationMode orientation_mode)FBX_SceneProxy
setGlobalFrameRate(fpreal fps)FBX_SceneProxy
setGlobalSystemUnit(SystemUnitPreset preset)FBX_SceneProxy
setGlobalTimeRange(fpreal start, fpreal stop)FBX_SceneProxy
setNodeLocalRestTransform(FBX_NodeID node, const UT_Matrix4D &local)FBX_SceneProxy
setNodeScaleInheritanceMode(FBX_NodeID node, UT_ScaleInheritanceMode inherit)FBX_SceneProxy
setSceneScale(fpreal scale)FBX_SceneProxy
skinDeformerCount() const FBX_SceneProxy
skinDeformerGeometry(int i) const FBX_SceneProxy
SkinningType enum nameFBX_SceneProxy
stampDocumentInfo(const char *orig_fbx_filename=nullptr)FBX_SceneProxy
SystemUnitPreset enum nameFBX_SceneProxy
visibility(FBX_NodeID node) const FBX_SceneProxy
~FBX_SceneProxy()FBX_SceneProxy