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GUI_ViewState Member List

This is the complete list of members for GUI_ViewState, including all inherited members.

alignPlaneWithView(UT_Plane *plane)GUI_ViewState
allowNearFarClipAdapt(bool allow)GUI_ViewStateinline
boxZoom(fpreal frstx, fpreal frsty, fpreal lastx, fpreal lasty, fpreal distance)GUI_ViewStateinline
className() const GUI_ViewState
directedDolly(const UT_Vector3R &unit_worldspace_dir, fpreal dx, bool precise_zoom=false, bool smooth_dolly=false)GUI_ViewStateinline
dolly(fpreal dx, bool precise_zoom=false, bool smooth_dolly=false)GUI_ViewStateinline
dotumble(fpreal dx, fpreal dy, int changed)GUI_ViewStateinline
ensureDefaultsLoaded(bool is_lops)GUI_ViewStatestatic
getApplyAspectFlag() const GUI_ViewStateinline
getAspectRatio() const GUI_ViewStateinline
getDefaultFOV() const GUI_ViewStateinline
getDefaultNearFarLimits(fpreal &near_limit, fpreal &far_limit)GUI_ViewStatestatic
getDisplayOptionRef() const GUI_ViewStateinline
getDisplayOptionRef()GUI_ViewStateinline
getExternalDefaultCB(bool for_lops)GUI_ViewStateinlinestatic
getHideSnapshotAtSourceFrame() const GUI_ViewState
getItransformMatrix()GUI_ViewStateinline
getOrthoFlag() const GUI_ViewStateinline
getPrimitiveMask() const GUI_ViewStateinline
getProjectionMatrix() const GUI_ViewStateinline
getRotateMatrix() const GUI_ViewStateinline
getSceneBounds() const GUI_ViewStateinline
getSnapshotBlendMode() const GUI_ViewState
getSnapshotFactor() const GUI_ViewState
getSnapshotImage() const GUI_ViewState
getSnapshotImageFrame() const GUI_ViewState
getTransformMatrix()GUI_ViewStateinline
getView(int &l, int &r, int &b, int &t) const GUI_ViewStateinline
getView() const GUI_ViewStateinline
getViewHeight() const GUI_ViewStateinline
getViewParameter(GUI_ViewState::GUI_ViewType view_type)GUI_ViewStateinline
getViewParameterRef() const GUI_ViewStateinline
getViewParameterRef()GUI_ViewStateinline
getViewport(int &l, int &r, int &b, int &t) const GUI_ViewStateinline
getViewport() const GUI_ViewStateinline
getViewWidth() const GUI_ViewStateinline
GUI_IMAGE enum valueGUI_ViewState
GUI_LEFT enum valueGUI_ViewState
GUI_MAIN enum valueGUI_ViewState
GUI_RIGHT enum valueGUI_ViewState
GUI_ViewState(bool for_lops)GUI_ViewState
GUI_ViewType enum nameGUI_ViewState
homeToBox(int w, int h, UT_BoundingBox &box, const UT_Matrix3R *rot=NULL, bool centred=false, bool zoom_in=false)GUI_ViewStateinline
initialized() const GUI_ViewStateinline
isLopsView() const GUI_ViewStateinline
isTumbling() const GUI_ViewStateinline
offsetZoom(fpreal sx, fpreal sy, fpreal dx, GUI_ViewParameter::GUI_ZoomItem item, bool precise_zoom=false)GUI_ViewStateinline
offsetZoom(fpreal sx, fpreal sy, fpreal dx, GUI_ViewParameter::GUI_ZoomItem item, const UT_InclusiveRect &viewport, bool precise_zoom=false)GUI_ViewStateinline
operator=(const GUI_ViewState &src)GUI_ViewState
overridePrefFile(const char *filename)GUI_ViewStatestatic
resetToDefaults()GUI_ViewState
rotate(UT_Axis3::axis axis, fpreal dx)GUI_ViewStateinline
rotate(const UT_Vector3R &axis, fpreal dx)GUI_ViewStateinline
rotate(const UT_Quaternion &quat)GUI_ViewStateinline
saveAsDefault()GUI_ViewState
screenScroll(fpreal dx, fpreal dy)GUI_ViewStateinline
scroll(fpreal dx, fpreal dy)GUI_ViewStateinline
scroll(fpreal dx, fpreal dy, const UT_InclusiveRect &viewport)GUI_ViewStateinline
setApplyAspectFlag(int onoff)GUI_ViewStateinline
setAspectRatio(fpreal value)GUI_ViewStateinline
setDefaultFOV(fpreal value)GUI_ViewStateinline
setExternalDefaultCB(GUI_ExternalDefaultCB *cb, bool for_lops)GUI_ViewStateinlinestatic
setHideSnapshotAtSourceFrame(bool flag)GUI_ViewState
setLimits(fpreal n, fpreal f)GUI_ViewStateinline
setOrthoFlag(int onoff)GUI_ViewStateinline
setPrimitiveMask(GA_PrimCompat::TypeMask m)GUI_ViewStateinline
setProjection(RE_Render *r)GUI_ViewStateinline
setProjection(GUI_ViewState::GUI_ViewType vt, RE_Render *r)GUI_ViewStateinline
setRotateMatrix(const UT_Matrix3R &mat)GUI_ViewStateinline
setSceneBounds(const UT_BoundingBoxD &bbox)GUI_ViewStateinline
setSelectedObjectBounds(const UT_BoundingBoxD &bbox)GUI_ViewStateinline
setSnapshotBlendMode(GUI_SnapshotBlendMode mode)GUI_ViewState
setSnapshotFactor(float alpha)GUI_ViewState
setSnapshotImage(TIL_Raster *texture)GUI_ViewState
setSnapshotImageFrame(int frame)GUI_ViewState
setTumbling(bool tumble)GUI_ViewStateinline
setViewport(RE_Render *r, int x, int y, int w, int h)GUI_ViewStateinline
setViewport(GUI_ViewState::GUI_ViewType vt, RE_Render *r, int x, int y, int w, int h)GUI_ViewStateinline
syncViewsWithMain()GUI_ViewStateinline
trackball(fpreal dx, fpreal dy)GUI_ViewStateinline
worldLockedScroll(const UT_Vector3R &locked_pos, fpreal dx, fpreal dy)GUI_ViewStateinline
zoom(fpreal dx, GUI_ViewParameter::GUI_ZoomItem item, bool precise_zoom=false)GUI_ViewStateinline
zoom(fpreal dx, GUI_ViewParameter::GUI_ZoomItem item, const UT_InclusiveRect &viewport, bool precise_zoom=false)GUI_ViewStateinline
~GUI_ViewState()GUI_ViewState