HDK
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This is the complete list of members for LightNodeMsl, including all inherited members.
_hash | ShaderNodeImpl | protected |
_name | ShaderNodeImpl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
create() | LightNodeMsl | static |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override | LightNodeMsl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | LightNodeMsl | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
FROM_SPACE | MslImplementation | protectedstatic |
GEOMPROP | MslImplementation | protectedstatic |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getTarget() const override | MslImplementation | virtual |
INDEX | MslImplementation | protectedstatic |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
isEditable(const ShaderInput &input) const override | MslImplementation | virtual |
ShaderNodeImpl::isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
LightNodeMsl() | LightNodeMsl | |
MODEL | MslImplementation | protectedstatic |
MODEL_SPACE enum value | MslImplementation | protected |
MslImplementation() | MslImplementation | inlineprotected |
OBJECT | MslImplementation | protectedstatic |
OBJECT_SPACE enum value | MslImplementation | protected |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
SPACE | MslImplementation | protectedstatic |
Space enum name | MslImplementation | protected |
TO_SPACE | MslImplementation | protectedstatic |
WORLD | MslImplementation | protectedstatic |
WORLD_SPACE enum value | MslImplementation | protected |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |