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UT_ThreadedAlgorithm Class Reference

#include <UT_ThreadedAlgorithm.h>

Public Member Functions

 UT_ThreadedAlgorithm (int maxthreads=-1)
 
 ~UT_ThreadedAlgorithm ()
 
void run (void(*threadfunc)(void *, int, int, UT_Lock &), void *userdata, UT_Lock *lock=0)
 
void run (UT_Functor1< int, const UT_JobInfo & > functor, UT_Lock *lock=0)
 

Detailed Description

UT_ThreadedAlgorithm takes care of all the thread administration that a threaded algorithm requires.

Its features are: 1) it executes work in the main thread as well 2) it assumes that the work can be divided into N parts and sends off exactly N calls to threadfunc() (jobs). (N depends on the # of installed processors and the maxthreads parm).

Your callback function is called with several useful parameters:

void * data - the userdata pointer you provide to run() int jobindex - there are N jobs, this is which job you're running (0 to N-1). int maxindex - the total number of jobs farmed (N) UT_Lock &lock - a lock that you can use to lock other jobs out while you work on something non-threadsafe. Accepts NULL.

If your machine is a single proc, this will work exactly as a call to threadfunc().

In addition to the traditional threadfunc() callback, you can pass in a UT_Functor1 which takes a UT_JobInfo parameter to specify the job to be performed (see below). In this case, you may be better off with the THREADED_METHOD macros detailed later.

Definition at line 55 of file UT_ThreadedAlgorithm.h.

Constructor & Destructor Documentation

UT_ThreadedAlgorithm::UT_ThreadedAlgorithm ( int  maxthreads = -1)
UT_ThreadedAlgorithm::~UT_ThreadedAlgorithm ( )

Member Function Documentation

void UT_ThreadedAlgorithm::run ( void(*)(void *, int, int, UT_Lock &)  threadfunc,
void userdata,
UT_Lock lock = 0 
)

Starts the jobs, and waits until all are finished. This can be called multiple times. The optional lock parm allows you to use your own lock; if not specified, this class's lock will be used.

void UT_ThreadedAlgorithm::run ( UT_Functor1< int, const UT_JobInfo & >  functor,
UT_Lock lock = 0 
)

Starts the jobs and waits until all are finished. Since this uses a functor, you are expected to use BindFirst to hide any user data you may have While a return type is specified, it is not used. This is because compiler bugs prohibit a Functor2 that returns null.


The documentation for this class was generated from the following file: