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Scatters a fixed (and integer) number of points in all active voxels and tiles. More...
#include <PointScatter.h>
Public Types | |
using | BaseT = BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > |
Public Member Functions | |
DenseUniformPointScatter (PointAccessorType &points, float pointsPerVoxel, RandomGenerator &randGen, double spread=1.0, InterruptType *interrupt=nullptr) | |
template<typename GridT > | |
bool | operator() (const GridT &grid) |
This is the main functor method implementing the actual scattering of points. More... | |
void | print (const std::string &name, std::ostream &os=std::cout) const |
float | getPointsPerVoxel () const |
Public Member Functions inherited from openvdb::OPENVDB_VERSION_NAME::tools::BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | |
Index64 | getPointCount () const |
Index64 | getVoxelCount () const |
Additional Inherited Members | |
Protected Member Functions inherited from openvdb::OPENVDB_VERSION_NAME::tools::BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | |
BasePointScatter (PointAccessorType &points, RandomGenerator &randGen, double spread, InterruptType *interrupt=nullptr) | |
This is a base class so the constructor is protected. More... | |
void | start (const char *name) |
void | end () |
bool | interrupt () |
double | getRand01 () |
Return a random floating point number between zero and one. More... | |
double | getRand () |
Return a random floating point number between 0.5 -+ mSpread/2. More... | |
template<typename GridT > | |
void | addPoint (const GridT &grid, const Vec3R &dmin) |
template<typename GridT > | |
void | addPoint (const GridT &grid, const Vec3R &dmin, const Coord &size) |
Protected Attributes inherited from openvdb::OPENVDB_VERSION_NAME::tools::BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | |
PointAccessorType & | mPoints |
InterruptType * | mInterrupter |
Index64 | mPointCount |
Index64 | mVoxelCount |
Index64 | mInterruptCount |
const double | mSpread |
math::Rand01< double, RandomGenerator > | mRand01 |
Scatters a fixed (and integer) number of points in all active voxels and tiles.
Definition at line 188 of file PointScatter.h.
using openvdb::OPENVDB_VERSION_NAME::tools::DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >::BaseT = BasePointScatter<PointAccessorType, RandomGenerator, InterruptType> |
Definition at line 193 of file PointScatter.h.
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Definition at line 195 of file PointScatter.h.
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Definition at line 251 of file PointScatter.h.
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This is the main functor method implementing the actual scattering of points.
Definition at line 207 of file PointScatter.h.
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Definition at line 244 of file PointScatter.h.