HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Deprecated List
Group Binding Geometry Prims to Materials
This API is now deprecated. Please use UsdShadeMaterialBindingAPI instead.
Group Binding materials to subsets
This API is now deprecated. Please use the equivalent API available on UsdShadeMaterialBindingAPI.
Group FaceSet
Note
This API is now deprecated as the has-A schema UsdGeomFaceSetAPI has been deprecated in favor of the new concrete (typed) UsdGeomSubset schema.
Member GA_Primitive::edgeApply (GA_EdgeApplyFunc apply, void *data=nullptr) const
Use iterateEdges instead.
Member GA_Primitive::edgeApplyIndex (GA_EdgeApplyIndexFunc apply, void *data=nullptr) const
Use iterateEdgesByVertex instead.
Member GA_Primitive::getPrimitiveId () const
This method is only for transitional backward compatibility for the HDK and will be removed in a future release. TODO: Should be pure virtual here, overwritten at GEO_Primitive.
Member GfRange1d::ExtendBy (double point)
Use UnionWith() instead.
Member GfRange1d::ExtendBy (const GfRange1d &range)
Use UnionWith() instead.
Member GfRange1d::Intersection (const GfRange1d &a, const GfRange1d &b)
Use GetIntersection() instead.
Member GfRange1d::Intersection (const GfRange1d &b)
Use IntersectWith() instead.
Member GfRange1d::IsInside (double point) const
Use Contains() instead.
Member GfRange1d::IsInside (const GfRange1d &range) const
Use Contains() instead.
Member GfRange1d::Union (const GfRange1d &a, const GfRange1d &b)
Use GetUnion() instead.
Member GfRange1d::Union (const GfRange1d &b)
Use UnionWith() instead.
Member GfRange1d::Union (double b)
Use UnionWith() instead.
Member GfRange1f::ExtendBy (float point)
Use UnionWith() instead.
Member GfRange1f::ExtendBy (const GfRange1f &range)
Use UnionWith() instead.
Member GfRange1f::Intersection (const GfRange1f &a, const GfRange1f &b)
Use GetIntersection() instead.
Member GfRange1f::Intersection (const GfRange1f &b)
Use IntersectWith() instead.
Member GfRange1f::IsInside (const GfRange1f &range) const
Use Contains() instead.
Member GfRange1f::IsInside (float point) const
Use Contains() instead.
Member GfRange1f::Union (const GfRange1f &a, const GfRange1f &b)
Use GetUnion() instead.
Member GfRange1f::Union (const GfRange1f &b)
Use UnionWith() instead.
Member GfRange1f::Union (float b)
Use UnionWith() instead.
Member GfRange2d::ExtendBy (const GfVec2d &point)
Use UnionWith() instead.
Member GfRange2d::ExtendBy (const GfRange2d &range)
Use UnionWith() instead.
Member GfRange2d::Intersection (const GfRange2d &a, const GfRange2d &b)
Use GetIntersection() instead.
Member GfRange2d::Intersection (const GfRange2d &b)
Use IntersectWith() instead.
Member GfRange2d::IsInside (const GfVec2d &point) const
Use Contains() instead.
Member GfRange2d::IsInside (const GfRange2d &range) const
Use Contains() instead.
Member GfRange2d::Union (const GfRange2d &a, const GfRange2d &b)
Use GetUnion() instead.
Member GfRange2d::Union (const GfRange2d &b)
Use UnionWith() instead.
Member GfRange2d::Union (const GfVec2d &b)
Use UnionWith() instead.
Member GfRange2f::ExtendBy (const GfRange2f &range)
Use UnionWith() instead.
Member GfRange2f::ExtendBy (const GfVec2f &point)
Use UnionWith() instead.
Member GfRange2f::Intersection (const GfRange2f &a, const GfRange2f &b)
Use GetIntersection() instead.
Member GfRange2f::Intersection (const GfRange2f &b)
Use IntersectWith() instead.
Member GfRange2f::IsInside (const GfVec2f &point) const
Use Contains() instead.
Member GfRange2f::IsInside (const GfRange2f &range) const
Use Contains() instead.
Member GfRange2f::Union (const GfRange2f &a, const GfRange2f &b)
Use GetUnion() instead.
Member GfRange2f::Union (const GfRange2f &b)
Use UnionWith() instead.
Member GfRange2f::Union (const GfVec2f &b)
Use UnionWith() instead.
Member GfRange3d::ExtendBy (const GfVec3d &point)
Use UnionWith() instead.
Member GfRange3d::ExtendBy (const GfRange3d &range)
Use UnionWith() instead.
Member GfRange3d::Intersection (const GfRange3d &a, const GfRange3d &b)
Use GetIntersection() instead.
Member GfRange3d::Intersection (const GfRange3d &b)
Use IntersectWith() instead.
Member GfRange3d::IsInside (const GfVec3d &point) const
Use Contains() instead.
Member GfRange3d::IsInside (const GfRange3d &range) const
Use Contains() instead.
Member GfRange3d::Union (const GfRange3d &a, const GfRange3d &b)
Use GetUnion() instead.
Member GfRange3d::Union (const GfRange3d &b)
Use UnionWith() instead.
Member GfRange3d::Union (const GfVec3d &b)
Use UnionWith() instead.
Member GfRange3f::ExtendBy (const GfVec3f &point)
Use UnionWith() instead.
Member GfRange3f::ExtendBy (const GfRange3f &range)
Use UnionWith() instead.
Member GfRange3f::Intersection (const GfRange3f &a, const GfRange3f &b)
Use GetIntersection() instead.
Member GfRange3f::Intersection (const GfRange3f &b)
Use IntersectWith() instead.
Member GfRange3f::IsInside (const GfVec3f &point) const
Use Contains() instead.
Member GfRange3f::IsInside (const GfRange3f &range) const
Use Contains() instead.
Member GfRange3f::Union (const GfVec3f &b)
Use UnionWith() instead.
Member GfRange3f::Union (const GfRange3f &a, const GfRange3f &b)
Use GetUnion() instead.
Member GfRange3f::Union (const GfRange3f &b)
Use UnionWith() instead.
Member GfRect2i::Intersect (const GfRect2i &that) const
Use GetIntersection() instead
Member GfRect2i::Union (const GfRect2i &that) const
Use GetUnion() instead.
Class GusdVisitor
This is being replaced with the more performant GusdUSD_Traverse. See GusdUSD_CustomTraverse for GusdUSD_Traverse implementation that roughly approximates the same configurations supported by this class.
Member IMG_File::jumpToFrame (int frame)
For image files that contain more than one image, such as a movie file, jump to a particular frame in the movie and reset for reading the scanlines of the new frame
Member IMG_File::readImage (void *data, int flip=0, int scaninc=0)
The following methods read/write a whole raster. Unless the scanline increment is passed in, the stat structure will be used to determine the scanline size. Beware if you're using translators... Use readImages() and writeImages() instead.
Member IMG_File::writeImage (void *data, int flip=0, int scaninc=0)
Member IMG_Stat::getFPS () const
the FPS for frame playback.
Member IMG_Stat::getNumFrames () const
the number of frames in the file. Mostly for movie formats.
Member IMG_Stat::setFPS (fpreal fps)
the FPS for frame playback.
Member IMG_Stat::setNumFrames (int nf)
the number of frames in the file. Mostly for movie formats.
Member OP_Parameters::getVariableString (int index, UT_String &value, int thread)
Please override evalVariableValue() above instead
Member OP_Parameters::getVariableValue (int index, int thread)
Please override the evalVariableValue() above instead
Class openvdb::OPENVDB_VERSION_NAME::IllegalValueException
Use ValueError instead.
Member openvdb::OPENVDB_VERSION_NAME::tools::fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, int maxSphereCount, bool overlapping, float minRadius, float maxRadius, float isovalue, int instanceCount, InterrupterT *interrupter)
Use the sphereCount overload instead.
Member openvdb::OPENVDB_VERSION_NAME::tools::fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, int maxSphereCount, bool overlapping, float minRadius, float maxRadius, float isovalue, int instanceCount, InterrupterT *interrupter)
Use the sphereCount overload instead.
Member TfDiagnosticMgr::EraseError (ErrorIterator i)
Use TfErrorMark instead.
Class UsdGeomCollectionAPI
This API schema has been deprecated in favor of UsdCollectionAPI.
Class UsdGeomFaceSetAPI
This class has been deprecated in favor of the concrete typed-schema "UsdGeomSubset".
Member UsdHydraTokensType::displayLookBxdf
This has been deprecated in favor of the glslfx:surface output.
Class UsdRiRisBxdf
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. Represents a ris bxdf object. One of these is assigned at one time.
Class UsdRiRisObject
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. Represents a ris object with connectable parameters.
Class UsdRiRisOslPattern
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. Represents a ris osl pattern object.
Class UsdRiRisPattern
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. Represents a ris pattern object. Multiple of these can be assigned.
Member UsdShadeConnectableAPI::_ConnectToSource (UsdProperty const &shadingProp, UsdShadeInput const &sourceInput, TfToken const &renderTarget)
Connect the given shading property to the given source input.
Member UsdShadeConnectableAPI::AreBidirectionalInterfaceConnectionsEnabled ()
Member UsdShadeMaterial::Bind (const UsdPrim &prim) const
Create a Material-binding relationship on prim and target it to this Material prim
Member UsdShadeMaterial::CreateMaterialBindSubset (const UsdGeomImageable &geom, const TfToken &subsetName, const VtIntArray &indices, const TfToken &elementType=UsdGeomTokens->face)
Creates a GeomSubset named subsetName with element type, elementType and familyName materialBind below the given imageable prim, geom.
Member UsdShadeMaterial::CreateMaterialFaceSet (const UsdPrim &prim)
Creates a "Material" face-set on the given prim. The Material face-set is a partition of faces, since no face can be bound to more than one Material.
Member UsdShadeMaterial::GetBindingRel (const UsdPrim &prim)
Direct access to the binding relationship for prim, if it has already been created.
Member UsdShadeMaterial::GetBoundMaterial (const UsdPrim &prim)
Follows the relationship returned by GetBindingRel and returns a valid UsdShadeMaterial if the relationship targets exactly one such prim.
Member UsdShadeMaterial::GetMaterialBindSubsets (const UsdGeomImageable &geom)
Returns all the existing GeomSubsets with familyName=UsdShadeTokens->materialBind below the given imageable prim, geom.
Member UsdShadeMaterial::GetMaterialBindSubsetsFamilyType (const UsdGeomImageable &geom)
Returns the familyType of the family of "materialBind" subsets under geom.
Member UsdShadeMaterial::GetMaterialFaceSet (const UsdPrim &prim)
Returns the "Material" face-set if it exists on the given prim. If not, returns an invalid UsdGeomFaceSetAPI object.
Member UsdShadeMaterial::HasMaterialFaceSet (const UsdPrim &prim)
Returns true if the given prim has a "Material" face-set. A "Material" face-set must be a partition for it to be considered valid.
Member UsdShadeMaterial::SetMaterialBindSubsetsFamilyType (const UsdGeomImageable &geom, const TfToken &familyType)
Encodes whether the family of "materialBind" subsets form a valid partition of the set of all faces on the imageable prim, geom.
Member UsdShadeMaterial::Unbind (const UsdPrim &prim)
Ensure that, when resolved up to and including the current UsdEditTarget in composition strength, the given prim has no binding to a UsdShadeMaterial
Member UsdShadeNodeGraph::_ComputeInterfaceInputConsumersMap (bool computeTransitiveConsumers, const TfToken &renderTarget) const
This is similar to ComputeInterfaceInputConsumersMap(), but takes an additonal "renderTarget" argument which needs to be considered when collecting old-style interface-input connections.
Member UsdShadeNodeGraph::_GetInterfaceInputs (const TfToken &renderTarget) const
This is similar to GetInterfaceInputs(), but takes an additonal "renderTarget" argument which needs to be considered when collecting old-style interface-input connections.