allowDuplicate | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | static |
denormBehaviorIndependence | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
NativeType typedef | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
operator VkPhysicalDeviceFloatControlsProperties &() VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
operator VkPhysicalDeviceFloatControlsProperties const &() const VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
operator!=(PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
operator=(PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
operator=(VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
operator==(PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
PhysicalDeviceFloatControlsProperties(VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64_={}, void *pNext_=nullptr) VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
PhysicalDeviceFloatControlsProperties(PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
PhysicalDeviceFloatControlsProperties(VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | inline |
pNext | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
roundingModeIndependence | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat16 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat32 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat64 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat16 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat32 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat64 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat16 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat32 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat64 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat16 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat32 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat64 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat16 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat32 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat64 | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |
structureType | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | static |
sType | VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties | |