00001 /* 00002 * Copyright (c) 2012 00003 * Side Effects Software Inc. All rights reserved. 00004 * 00005 * Redistribution and use of Houdini Development Kit samples in source and 00006 * binary forms, with or without modification, are permitted provided that the 00007 * following conditions are met: 00008 * 1. Redistributions of source code must retain the above copyright notice, 00009 * this list of conditions and the following disclaimer. 00010 * 2. The name of Side Effects Software may not be used to endorse or 00011 * promote products derived from this software without specific prior 00012 * written permission. 00013 * 00014 * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS 00015 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 00016 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN 00017 * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, 00018 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00019 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 00020 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00021 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00022 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00023 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00024 * 00025 *---------------------------------------------------------------------------- 00026 */ 00027 00028 #ifndef __MSS_BrushHairLen__ 00029 #define __MSS_BrushHairLen__ 00030 00031 namespace HDK_Sample { 00032 class MSS_BrushHairLen : public MSS_BrushBaseState 00033 { 00034 public: 00035 MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ, 00036 BM_SceneManager *scene, 00037 char *cursor = BM_DEFAULT_CURSOR); 00038 virtual ~MSS_BrushHairLen(); 00039 00040 /// This constructor and parameter template list go into the 00041 /// DM_StateTemplate for this state. 00042 static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ, 00043 BM_SceneManager *scene); 00044 static PRM_Template ourTemplateList[]; 00045 00046 /// The name and type of this class: 00047 virtual const char *className() const; 00048 00049 /// This method is used to get the name of the UI file. 00050 /// Normally it is prefixed by the UI directory, but as that varies 00051 /// from build to build, we hard code it. 00052 virtual void getUIFileName(UT_String &uifilename) const; 00053 00054 protected: 00055 /// Respond to keyboard events. 00056 virtual int handleKeyTypeEvent(UI_Event *event, BM_Viewport &); 00057 00058 /// Convert an op menu entry to a brush operation: 00059 virtual SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const; 00060 00061 static PRM_ChoiceList theLMBMenu; 00062 static PRM_ChoiceList theMMBMenu; 00063 }; 00064 } // End HDK_Sample namespace 00065 00066 #endif 00067
1.5.9