/* * Copyright (c) 2012 * Side Effects Software Inc. All rights reserved. * * Redistribution and use of Houdini Development Kit samples in source and * binary forms, with or without modification, are permitted provided that the * following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *---------------------------------------------------------------------------- */ #include <UT/UT_DSOVersion.h> #include <OP/OP_Operator.h> #include <OP/OP_OperatorTable.h> #include <OBJ/OBJ_Light.h> // // This file just makes another entry in the object operator table // for an object that behaves exactly like the standard light, but // has a different name, icon, default setup, and parameter dialog. // void newObjectOperator(OP_OperatorTable *table) { table->addOperator(new OP_Operator("hdk_lamp", "Lamp", OBJ_Light::myConstructor, OBJ_Light::getTemplateList(OBJ_PARMS_PLAIN), 0, 1, 0)); }
1.5.9