00001 /* 00002 * Copyright (c) 2012 00003 * Side Effects Software Inc. All rights reserved. 00004 * 00005 * Redistribution and use of Houdini Development Kit samples in source and 00006 * binary forms, with or without modification, are permitted provided that the 00007 * following conditions are met: 00008 * 1. Redistributions of source code must retain the above copyright notice, 00009 * this list of conditions and the following disclaimer. 00010 * 2. The name of Side Effects Software may not be used to endorse or 00011 * promote products derived from this software without specific prior 00012 * written permission. 00013 * 00014 * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS 00015 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 00016 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN 00017 * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, 00018 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00019 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 00020 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00021 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00022 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00023 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00024 * 00025 *---------------------------------------------------------------------------- 00026 */ 00027 00028 #include <UT/UT_DSOVersion.h> 00029 #include <OP/OP_Operator.h> 00030 #include <OP/OP_OperatorTable.h> 00031 #include <OBJ/OBJ_Light.h> 00032 00033 // 00034 // This file just makes another entry in the object operator table 00035 // for an object that behaves exactly like the standard light, but 00036 // has a different name, icon, default setup, and parameter dialog. 00037 // 00038 00039 void 00040 newObjectOperator(OP_OperatorTable *table) 00041 { 00042 table->addOperator(new OP_Operator("hdk_lamp", "Lamp", 00043 OBJ_Light::myConstructor, 00044 OBJ_Light::getTemplateList(OBJ_PARMS_PLAIN), 0, 1, 00045 0)); 00046 }
1.5.9