00001 /* 00002 * Copyright (c) 2012 00003 * Side Effects Software Inc. All rights reserved. 00004 * 00005 * Redistribution and use of Houdini Development Kit samples in source and 00006 * binary forms, with or without modification, are permitted provided that the 00007 * following conditions are met: 00008 * 1. Redistributions of source code must retain the above copyright notice, 00009 * this list of conditions and the following disclaimer. 00010 * 2. The name of Side Effects Software may not be used to endorse or 00011 * promote products derived from this software without specific prior 00012 * written permission. 00013 * 00014 * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS 00015 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 00016 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN 00017 * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, 00018 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00019 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 00020 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00021 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00022 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00023 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00024 * 00025 *---------------------------------------------------------------------------- 00026 * This custom object defines a geometry object that has parameters which 00027 * define a frame-dependent jitter in its translation. This can be used to make 00028 * earth-quake type effects. No doubt next year will be the year of the 00029 * Earthquake movie. 00030 */ 00031 00032 #ifndef __OBJ_Shake__ 00033 #define __OBJ_Shake__ 00034 00035 #include <OBJ/OBJ_Geometry.h> 00036 00037 namespace HDK_Sample { 00038 00039 class OBJ_Shake : public OBJ_Geometry 00040 { 00041 public: 00042 OBJ_Shake(OP_Network *net, 00043 const char *name, 00044 OP_Operator *op); 00045 virtual ~OBJ_Shake(); 00046 00047 static OP_Node *myConstructor(OP_Network *net, 00048 const char *name, 00049 OP_Operator *entry); 00050 00051 static OP_TemplatePair *buildTemplatePair(OP_TemplatePair *prevstuff); 00052 00053 float JX(float t) { return evalFloat("jitter", &shakeIndirect[0], 0, t); } 00054 float JY(float t) { return evalFloat("jitter", &shakeIndirect[1], 1, t); } 00055 float JZ(float t) { return evalFloat("jitter", &shakeIndirect[2], 2, t); } 00056 00057 protected: 00058 virtual int applyInputIndependentTransform( 00059 OP_Context &context, UT_DMatrix4 &mat); 00060 virtual OP_ERROR cookMyObj(OP_Context &context); 00061 00062 private: 00063 static int *shakeIndirect; 00064 }; 00065 00066 } // End HDK_Sample namespace 00067 00068 #endif
1.5.9