00001 /* 00002 * PROPRIETARY INFORMATION. This software is proprietary to 00003 * Side Effects Software Inc., and is not to be reproduced, 00004 * transmitted, or disclosed in any way without written permission. 00005 * 00006 * Produced by: 00007 * Mark Elendt 00008 * Side Effects Software Inc 00009 * 477 Richmond Street West 00010 * Toronto, Ontario 00011 * Canada M5V 3E7 00012 * 416-504-9876 00013 * 00014 * NAME: RE_Displace.h ( RE Library, C++) 00015 * 00016 * COMMENTS: Dummy class for displacement shading in RE. OGL doesn't 00017 * support this currently, but perhaps in the future. This is 00018 * used for VEX shading. 00019 */ 00020 00021 #ifndef __RE_Displace__ 00022 #define __RE_Displace__ 00023 00024 #include "RE_API.h" 00025 class UT_String; 00026 00027 class RE_API RE_Displace { 00028 public: 00029 RE_Displace(); 00030 virtual ~RE_Displace(); 00031 00032 void bumpRefCount(int dir=1); 00033 00034 virtual void getVexShader(UT_String &str, float now); 00035 private: 00036 int myRefCount; 00037 }; 00038 00039 #endif
1.5.9