00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048 #ifndef __RU_FilterArea__
00049 #define __RU_FilterArea__
00050
00051 #include "RU_API.h"
00052 #include <UT/UT_FilterType.h>
00053
00054 class UT_Filter;
00055 class UT_Vector3;
00056 class UT_Vector4;
00057
00058 typedef enum {
00059 RU_FILTER_REPEAT = 0,
00060 RU_FILTER_CLAMP = 1,
00061 RU_FILTER_BORDER = 2,
00062 RU_FILTER_MIRROR = 3
00063 } RU_FILTER_WRAP;
00064
00065 class RU_API RU_FilterArea
00066 {
00067 public:
00068 RU_FilterArea();
00069 virtual ~RU_FilterArea();
00070
00071
00072 void setFilter(UT_FilterType xfilter, float xsize,
00073 UT_FilterType yfilter, float ysize);
00074 void setFilter(UT_Filter *xfilter, float xsize,
00075 UT_Filter *yfilter, float ysize);
00076 void setWrap(int xwrap, int ywrap);
00077 void setBorder(float border[4]);
00078
00079
00080
00081 void setTextureCoords(const float *u, const float *v,
00082 int rows, int cols,
00083 int in_xres, int in_yres,
00084 const char *mask = 0);
00085 void setFourCornerCoords(const float *u0, const float *v0,
00086 const float *u1, const float *v1,
00087 int rows, int cols,
00088 int in_xres, int in_yres,
00089 const char *mask = 0);
00090
00091
00092 void getInputRegion(int &x0, int &x1, int &y0, int &y1);
00093
00094
00095
00096
00097
00098 void sample1(float *o, const float *i);
00099
00100 void sample3(UT_Vector3 *o, const float *i0, const float *i1,
00101 const float *i2);
00102
00103 void sample4(UT_Vector4 *o, const float *i0, const float *i1,
00104 const float *i2, const float *i3);
00105
00106
00107 RU_FILTER_WRAP getXWrap() { return myXWrap; }
00108 RU_FILTER_WRAP getYWrap() { return myYWrap; }
00109 UT_FilterType getXFilter() { return myXFilterType; }
00110 UT_FilterType getYFilter() { return myYFilterType; }
00111 float getXSize() { return myXSize; }
00112 float getYSize() { return myYSize; }
00113
00114 private:
00115
00116 void setupWindow(float umin, float umax,
00117 float vmin, float vmax,
00118 int &xsize, int &ysize);
00119
00120 UT_FilterType myXFilterType, myYFilterType;
00121 UT_Filter *myXFilter, *myYFilter;
00122 float myXSize, myYSize;
00123 RU_FILTER_WRAP myXWrap, myYWrap;
00124 float myBorder[4];
00125
00126 const float *myUCoord;
00127 const float *myVCoord;
00128 const char *myMask;
00129 int myRows, myCols;
00130 int mySize;
00131 float *myDU, *myDV;
00132 int myMaxSize;
00133
00134
00135 float myXSupport, myYSupport;
00136 float myMinU, myMaxU;
00137 float myMinV, myMaxV;
00138 int myInX0, myInX1;
00139 int myInY0, myInY1;
00140 int myInXRes, myInYRes;
00141
00142
00143 float *myXWindow, *myYWindow;
00144 int *myXPixels, *myYPixels;
00145 int myXWindowSize, myYWindowSize;
00146 };
00147
00148 #endif