FBX_ImportOptions Class Reference

#include <FBX_Common.h>

List of all members.

Public Member Functions

 FBX_ImportOptions ()
virtual ~FBX_ImportOptions ()
bool getTriangulatePatches (void)
bool getTriangulateNurbs (void)
bool getResampleAnimation (void)
double getResampleFrequency (void)
bool getForceNormalizeVertexWeights (void)
bool getTreatVertexCachesAsFloats (void)
bool getImportBlendingAsSOPs (void)
FBX_TextureCoordinatesNamingType getUVNamingStyle (void)
bool getCreateOGLDummyCoords (void)
FBX_CompatibilityModeType getCompatibilityMode (void)
FBX_MaterialImportType getMaterialImportMode (void)
double getOverrideFramerate (void)
bool getCreateNullsAsSubnets (void)
void setCreateNullsAsSubnets (bool value)
void setUnlockGeometry (bool value)
void setUnlockDeformations (bool value)
bool getUnlockGeometry (void)
bool getUnlockDeformations (void)
bool getMakePathsRelative (void)
bool getImportIntoObj (void)
bool getConvertToYUp (void)
void setConvertToYUp (bool value)
void setImportIntoObj (bool value)
void setMakePathsRelative (bool value)
void setOverrideFramerate (double frate)
void setMaterialImportMode (FBX_MaterialImportType value)
void setCompatibilityMode (FBX_CompatibilityModeType value)
void setCreateOGLDummyCoords (bool value)
void setUVNamingStyle (FBX_TextureCoordinatesNamingType uv_style)
void setImportBlendingAsSOPs (bool value)
void setTreatVertexCachesAsFloats (bool value)
void setForceNormalizeVertexWeights (bool value)
void setResampleFrequency (double value)
void setTriangulatePatches (bool value)
void setTriangulateNurbs (bool value)
void setResampleAnimation (bool value)


Detailed Description

Definition at line 71 of file FBX_Common.h.


Constructor & Destructor Documentation

FBX_ImportOptions::FBX_ImportOptions (  ) 

virtual FBX_ImportOptions::~FBX_ImportOptions (  )  [virtual]


Member Function Documentation

FBX_CompatibilityModeType FBX_ImportOptions::getCompatibilityMode ( void   ) 

bool FBX_ImportOptions::getConvertToYUp ( void   ) 

bool FBX_ImportOptions::getCreateNullsAsSubnets ( void   ) 

bool FBX_ImportOptions::getCreateOGLDummyCoords ( void   ) 

bool FBX_ImportOptions::getForceNormalizeVertexWeights ( void   ) 

bool FBX_ImportOptions::getImportBlendingAsSOPs ( void   ) 

bool FBX_ImportOptions::getImportIntoObj ( void   ) 

bool FBX_ImportOptions::getMakePathsRelative ( void   ) 

FBX_MaterialImportType FBX_ImportOptions::getMaterialImportMode ( void   ) 

double FBX_ImportOptions::getOverrideFramerate ( void   ) 

bool FBX_ImportOptions::getResampleAnimation ( void   ) 

double FBX_ImportOptions::getResampleFrequency ( void   ) 

bool FBX_ImportOptions::getTreatVertexCachesAsFloats ( void   ) 

bool FBX_ImportOptions::getTriangulateNurbs ( void   ) 

bool FBX_ImportOptions::getTriangulatePatches ( void   ) 

bool FBX_ImportOptions::getUnlockDeformations ( void   ) 

bool FBX_ImportOptions::getUnlockGeometry ( void   ) 

FBX_TextureCoordinatesNamingType FBX_ImportOptions::getUVNamingStyle ( void   ) 

void FBX_ImportOptions::setCompatibilityMode ( FBX_CompatibilityModeType  value  ) 

void FBX_ImportOptions::setConvertToYUp ( bool  value  ) 

void FBX_ImportOptions::setCreateNullsAsSubnets ( bool  value  ) 

void FBX_ImportOptions::setCreateOGLDummyCoords ( bool  value  ) 

void FBX_ImportOptions::setForceNormalizeVertexWeights ( bool  value  ) 

void FBX_ImportOptions::setImportBlendingAsSOPs ( bool  value  ) 

void FBX_ImportOptions::setImportIntoObj ( bool  value  ) 

void FBX_ImportOptions::setMakePathsRelative ( bool  value  ) 

void FBX_ImportOptions::setMaterialImportMode ( FBX_MaterialImportType  value  ) 

void FBX_ImportOptions::setOverrideFramerate ( double  frate  ) 

void FBX_ImportOptions::setResampleAnimation ( bool  value  ) 

void FBX_ImportOptions::setResampleFrequency ( double  value  ) 

void FBX_ImportOptions::setTreatVertexCachesAsFloats ( bool  value  ) 

void FBX_ImportOptions::setTriangulateNurbs ( bool  value  ) 

void FBX_ImportOptions::setTriangulatePatches ( bool  value  ) 

void FBX_ImportOptions::setUnlockDeformations ( bool  value  ) 

void FBX_ImportOptions::setUnlockGeometry ( bool  value  ) 

void FBX_ImportOptions::setUVNamingStyle ( FBX_TextureCoordinatesNamingType  uv_style  ) 


The documentation for this class was generated from the following file:

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