#include <FBX_Common.h>
Definition at line 71 of file FBX_Common.h.
| FBX_ImportOptions::FBX_ImportOptions | ( | ) |
| virtual FBX_ImportOptions::~FBX_ImportOptions | ( | ) | [virtual] |
| FBX_CompatibilityModeType FBX_ImportOptions::getCompatibilityMode | ( | void | ) |
| bool FBX_ImportOptions::getConvertToYUp | ( | void | ) |
| bool FBX_ImportOptions::getCreateNullsAsSubnets | ( | void | ) |
| bool FBX_ImportOptions::getCreateOGLDummyCoords | ( | void | ) |
| bool FBX_ImportOptions::getForceNormalizeVertexWeights | ( | void | ) |
| bool FBX_ImportOptions::getImportBlendingAsSOPs | ( | void | ) |
| bool FBX_ImportOptions::getImportIntoObj | ( | void | ) |
| bool FBX_ImportOptions::getMakePathsRelative | ( | void | ) |
| FBX_MaterialImportType FBX_ImportOptions::getMaterialImportMode | ( | void | ) |
| double FBX_ImportOptions::getOverrideFramerate | ( | void | ) |
| bool FBX_ImportOptions::getResampleAnimation | ( | void | ) |
| double FBX_ImportOptions::getResampleFrequency | ( | void | ) |
| bool FBX_ImportOptions::getTreatVertexCachesAsFloats | ( | void | ) |
| bool FBX_ImportOptions::getTriangulateNurbs | ( | void | ) |
| bool FBX_ImportOptions::getTriangulatePatches | ( | void | ) |
| bool FBX_ImportOptions::getUnlockDeformations | ( | void | ) |
| bool FBX_ImportOptions::getUnlockGeometry | ( | void | ) |
| FBX_TextureCoordinatesNamingType FBX_ImportOptions::getUVNamingStyle | ( | void | ) |
| void FBX_ImportOptions::setCompatibilityMode | ( | FBX_CompatibilityModeType | value | ) |
| void FBX_ImportOptions::setConvertToYUp | ( | bool | value | ) |
| void FBX_ImportOptions::setCreateNullsAsSubnets | ( | bool | value | ) |
| void FBX_ImportOptions::setCreateOGLDummyCoords | ( | bool | value | ) |
| void FBX_ImportOptions::setForceNormalizeVertexWeights | ( | bool | value | ) |
| void FBX_ImportOptions::setImportBlendingAsSOPs | ( | bool | value | ) |
| void FBX_ImportOptions::setImportIntoObj | ( | bool | value | ) |
| void FBX_ImportOptions::setMakePathsRelative | ( | bool | value | ) |
| void FBX_ImportOptions::setMaterialImportMode | ( | FBX_MaterialImportType | value | ) |
| void FBX_ImportOptions::setOverrideFramerate | ( | double | frate | ) |
| void FBX_ImportOptions::setResampleAnimation | ( | bool | value | ) |
| void FBX_ImportOptions::setResampleFrequency | ( | double | value | ) |
| void FBX_ImportOptions::setTreatVertexCachesAsFloats | ( | bool | value | ) |
| void FBX_ImportOptions::setTriangulateNurbs | ( | bool | value | ) |
| void FBX_ImportOptions::setTriangulatePatches | ( | bool | value | ) |
| void FBX_ImportOptions::setUnlockDeformations | ( | bool | value | ) |
| void FBX_ImportOptions::setUnlockGeometry | ( | bool | value | ) |
| void FBX_ImportOptions::setUVNamingStyle | ( | FBX_TextureCoordinatesNamingType | uv_style | ) |
1.5.9