#include <MSS_FaceState.h>

Public Member Functions | |
| MSS_FaceState (JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor) | |
| virtual | ~MSS_FaceState (void) |
| virtual const char * | className () const |
| virtual int | handleMouseEvent (UI_Event *event) |
| virtual void | handleOpNodeChange (OP_Node &) |
| virtual int | handleNodeDeleted (OP_Node &node) |
Static Public Member Functions | |
| static BM_State * | ourConstructor (BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene) |
Static Public Attributes | |
| static PRM_Template | ourTemplateList [] |
Protected Member Functions | |
| virtual int | enter (BM_SimpleState::BM_EntryType how) |
| virtual void | exit (void) |
| virtual void | interrupt (BM_SimpleState *=0) |
| virtual void | resume (BM_SimpleState *=0) |
| virtual int | handleParameterEvent (UI_Event *event) |
| virtual int | handleKeyTypeEvent (UI_Event *event, BM_Viewport &) |
| virtual void | setBuild (int yesNo) |
| virtual void | doGenerate () |
| virtual void | doRender (RE_Render *r, short x, short y, int ghost) |
| int | curveClosed () |
| bool | intersectRay (GU_Primitive *prim, UT_Vector3 &ray_orig, UT_Vector3 &ray_dir, UT_Vector3 &pos, float &u_real) |
| void | applyStateSettings () |
| void | undoStateSettings () |
Definition at line 52 of file MSS_FaceState.h.
| MSS_FaceState::MSS_FaceState | ( | JEDI_View & | view, | |
| PI_StateTemplate & | templ, | |||
| BM_SceneManager * | scene, | |||
| const char * | cursor | |||
| ) |
| virtual MSS_FaceState::~MSS_FaceState | ( | void | ) | [virtual] |
| void MSS_FaceState::applyStateSettings | ( | ) | [protected] |
| virtual const char* MSS_FaceState::className | ( | ) | const [virtual] |
Reimplemented from MSS_SingleOpBaseState.
| int MSS_FaceState::curveClosed | ( | ) | [inline, protected] |
Definition at line 104 of file MSS_FaceState.h.
| virtual void MSS_FaceState::doGenerate | ( | ) | [protected, virtual] |
Reimplemented from BM_SingleOpState.
| virtual void MSS_FaceState::doRender | ( | RE_Render * | r, | |
| short | x, | |||
| short | y, | |||
| int | ghost | |||
| ) | [protected, virtual] |
Reimplemented from BM_State.
| virtual int MSS_FaceState::enter | ( | BM_SimpleState::BM_EntryType | how | ) | [protected, virtual] |
Reimplemented from BM_SingleOpState.
| virtual void MSS_FaceState::exit | ( | void | ) | [protected, virtual] |
Reimplemented from BM_SingleOpState.
| virtual int MSS_FaceState::handleKeyTypeEvent | ( | UI_Event * | event, | |
| BM_Viewport & | ||||
| ) | [protected, virtual] |
Reimplemented from MSS_SingleOpBaseState.
| virtual int MSS_FaceState::handleMouseEvent | ( | UI_Event * | event | ) | [virtual] |
Reimplemented from BM_OpState.
| virtual int MSS_FaceState::handleNodeDeleted | ( | OP_Node & | node | ) | [virtual] |
Reimplemented from BM_SingleOpState.
| virtual int MSS_FaceState::handleParameterEvent | ( | UI_Event * | event | ) | [protected, virtual] |
Reimplemented from BM_ParmState.
| virtual void MSS_FaceState::interrupt | ( | BM_SimpleState * | = 0 |
) | [protected, virtual] |
Reimplemented from BM_OpState.
| bool MSS_FaceState::intersectRay | ( | GU_Primitive * | prim, | |
| UT_Vector3 & | ray_orig, | |||
| UT_Vector3 & | ray_dir, | |||
| UT_Vector3 & | pos, | |||
| float & | u_real | |||
| ) | [protected] |
| static BM_State* MSS_FaceState::ourConstructor | ( | BM_View & | view, | |
| PI_StateTemplate & | templ, | |||
| BM_SceneManager * | scene | |||
| ) | [static] |
| virtual void MSS_FaceState::resume | ( | BM_SimpleState * | = 0 |
) | [protected, virtual] |
Reimplemented from BM_OpState.
| virtual void MSS_FaceState::setBuild | ( | int | yesNo | ) | [protected, virtual] |
Reimplemented from BM_State.
| void MSS_FaceState::undoStateSettings | ( | ) | [protected] |
PRM_Template MSS_FaceState::ourTemplateList[] [static] |
Definition at line 65 of file MSS_FaceState.h.
1.5.9