#include <MSS_UVEditState.h>

Public Member Functions | |
| MSS_UVEditState (JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor) | |
| virtual | ~MSS_UVEditState () |
| virtual const char * | className () const |
| virtual void | restart () |
| virtual void | stopGenerating () |
| virtual void | doneSelecting (void) |
Static Public Member Functions | |
| static BM_State * | ourConstructor (BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene) |
Static Public Attributes | |
| static PRM_Template | ourTemplateList [] |
Protected Member Functions | |
| virtual int | handleKeyTypeEvent (UI_Event *event, BM_Viewport &) |
| virtual bool | generateAllNodes () |
| virtual void | setNode (OP_Node *node) |
| virtual int | nodeIdToReselectWithin () const |
| virtual void | handleSelectionTypeChange (UI_Event *event) |
| virtual bool | getAllowQuickSelect () const |
Definition at line 33 of file MSS_UVEditState.h.
| MSS_UVEditState::MSS_UVEditState | ( | JEDI_View & | view, | |
| PI_StateTemplate & | templ, | |||
| BM_SceneManager * | scene, | |||
| const char * | cursor | |||
| ) |
| virtual MSS_UVEditState::~MSS_UVEditState | ( | ) | [virtual] |
| virtual const char* MSS_UVEditState::className | ( | ) | const [virtual] |
Reimplemented from MSS_SingleOpState.
| virtual void MSS_UVEditState::doneSelecting | ( | void | ) | [virtual] |
Reimplemented from MSS_SingleOpState.
| virtual bool MSS_UVEditState::generateAllNodes | ( | ) | [protected, virtual] |
Reimplemented from MSS_SingleOpState.
| virtual bool MSS_UVEditState::getAllowQuickSelect | ( | ) | const [inline, protected, virtual] |
| virtual int MSS_UVEditState::handleKeyTypeEvent | ( | UI_Event * | event, | |
| BM_Viewport & | ||||
| ) | [protected, virtual] |
Reimplemented from MSS_SingleOpState.
| virtual void MSS_UVEditState::handleSelectionTypeChange | ( | UI_Event * | event | ) | [protected, virtual] |
Reimplemented from MSS_SingleOpState.
| virtual int MSS_UVEditState::nodeIdToReselectWithin | ( | ) | const [protected, virtual] |
Reimplemented from MSS_SingleOpState.
| static BM_State* MSS_UVEditState::ourConstructor | ( | BM_View & | view, | |
| PI_StateTemplate & | templ, | |||
| BM_SceneManager * | scene | |||
| ) | [static] |
Reimplemented from MSS_SingleOpState.
| virtual void MSS_UVEditState::restart | ( | ) | [virtual] |
Reimplemented from MSS_SingleOpState.
| virtual void MSS_UVEditState::setNode | ( | OP_Node * | node | ) | [protected, virtual] |
Reimplemented from BM_SingleOpState.
| virtual void MSS_UVEditState::stopGenerating | ( | ) | [virtual] |
Reimplemented from BM_SingleOpState.
PRM_Template MSS_UVEditState::ourTemplateList[] [static] |
1.5.9