MSS_UVEditState Class Reference

#include <MSS_UVEditState.h>

Inheritance diagram for MSS_UVEditState:

MSS_SingleOpState MSS_SingleOpBaseState BM_SingleOpState BM_OpState BM_State BM_ParmState BM_SimpleState AP_Interface UI_Object

List of all members.

Public Member Functions

 MSS_UVEditState (JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor)
virtual ~MSS_UVEditState ()
virtual const char * className () const
virtual void restart ()
virtual void stopGenerating ()
virtual void doneSelecting (void)

Static Public Member Functions

static BM_StateourConstructor (BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene)

Static Public Attributes

static PRM_Template ourTemplateList []

Protected Member Functions

virtual int handleKeyTypeEvent (UI_Event *event, BM_Viewport &)
virtual bool generateAllNodes ()
virtual void setNode (OP_Node *node)
virtual int nodeIdToReselectWithin () const
virtual void handleSelectionTypeChange (UI_Event *event)
virtual bool getAllowQuickSelect () const


Detailed Description

Definition at line 33 of file MSS_UVEditState.h.


Constructor & Destructor Documentation

MSS_UVEditState::MSS_UVEditState ( JEDI_View &  view,
PI_StateTemplate templ,
BM_SceneManager *  scene,
const char *  cursor 
)

virtual MSS_UVEditState::~MSS_UVEditState (  )  [virtual]


Member Function Documentation

virtual const char* MSS_UVEditState::className (  )  const [virtual]

Reimplemented from MSS_SingleOpState.

virtual void MSS_UVEditState::doneSelecting ( void   )  [virtual]

Reimplemented from MSS_SingleOpState.

virtual bool MSS_UVEditState::generateAllNodes (  )  [protected, virtual]

Reimplemented from MSS_SingleOpState.

virtual bool MSS_UVEditState::getAllowQuickSelect (  )  const [inline, protected, virtual]

Reimplemented from MSS_SingleOpState.

Definition at line 74 of file MSS_UVEditState.h.

virtual int MSS_UVEditState::handleKeyTypeEvent ( UI_Event event,
BM_Viewport &   
) [protected, virtual]

Reimplemented from MSS_SingleOpState.

virtual void MSS_UVEditState::handleSelectionTypeChange ( UI_Event event  )  [protected, virtual]

Reimplemented from MSS_SingleOpState.

virtual int MSS_UVEditState::nodeIdToReselectWithin (  )  const [protected, virtual]

Reimplemented from MSS_SingleOpState.

static BM_State* MSS_UVEditState::ourConstructor ( BM_View &  view,
PI_StateTemplate templ,
BM_SceneManager *  scene 
) [static]

Reimplemented from MSS_SingleOpState.

virtual void MSS_UVEditState::restart (  )  [virtual]

Reimplemented from MSS_SingleOpState.

virtual void MSS_UVEditState::setNode ( OP_Node node  )  [protected, virtual]

Reimplemented from BM_SingleOpState.

virtual void MSS_UVEditState::stopGenerating (  )  [virtual]

Reimplemented from BM_SingleOpState.


Member Data Documentation

Reimplemented from MSS_SingleOpState.

Definition at line 45 of file MSS_UVEditState.h.


The documentation for this class was generated from the following file:

Generated on Fri May 25 00:10:31 2012 for HDK by  doxygen 1.5.9