#include <SIM_ColliderBFA.h>

Public Member Functions | |
| sim4PointEvent () | |
| sim4PointEvent (const SIM_Time &time, const UT_Vector3 &normal, fpreal distance) | |
Public Attributes | |
| SIM_Time | myTime |
| UT_Vector3 | myNormal |
| fpreal | myDistance |
Definition at line 45 of file SIM_ColliderBFA.h.
| sim4PointEvent::sim4PointEvent | ( | ) | [inline] |
Definition at line 47 of file SIM_ColliderBFA.h.
| sim4PointEvent::sim4PointEvent | ( | const SIM_Time & | time, | |
| const UT_Vector3 & | normal, | |||
| fpreal | distance | |||
| ) | [inline] |
Definition at line 49 of file SIM_ColliderBFA.h.
Definition at line 64 of file SIM_ColliderBFA.h.
In a Face-Vertex event, the normal is from the face to the vertex. Points on the face should move in -normal direction and the vertex should move in the +normal direction to prevent collision. In a Edge-Edge/Tri-Tri event, the normal points from prim0 to prim1. Prim0 should move -normal and prim1 should move +normal to prevent collision.
Definition at line 63 of file SIM_ColliderBFA.h.
Definition at line 56 of file SIM_ColliderBFA.h.
1.5.9