/* * Copyright (c) 2013 * Side Effects Software Inc. All rights reserved. * * Redistribution and use of Houdini Development Kit samples in source and * binary forms, with or without modification, are permitted provided that the * following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *---------------------------------------------------------------------------- */ #ifndef __MSS_BrushHairLen__ #define __MSS_BrushHairLen__ namespace HDK_Sample { class MSS_BrushHairLen : public MSS_BrushBaseState { public: MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, char *cursor = BM_DEFAULT_CURSOR); virtual ~MSS_BrushHairLen(); /// This constructor and parameter template list go into the /// DM_StateTemplate for this state. static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene); static PRM_Template ourTemplateList[]; /// The name and type of this class: virtual const char *className() const; /// This method is used to get the name of the UI file. /// Normally it is prefixed by the UI directory, but as that varies /// from build to build, we hard code it. virtual void getUIFileName(UT_String &uifilename) const; protected: /// Respond to keyboard events. virtual int handleKeyTypeEvent(UI_Event *event, BM_Viewport &); /// Convert an op menu entry to a brush operation: virtual SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const; static PRM_ChoiceList theLMBMenu; static PRM_ChoiceList theMMBMenu; }; } // End HDK_Sample namespace #endif
1.5.9