/* * Copyright (c) 2005 * Side Effects Software Inc. All rights reserved. * * Redistribution and use of Houdini Development Kit samples in source and * binary forms, with or without modification, are permitted provided that the * following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *---------------------------------------------------------------------------- * This is a sample mantra procedural to subdivide a triangle as a fractal. */ #ifndef __VRAY_DemoBox__ #define __VRAY_DemoBox__ #include <UT/UT_BoundingBox.h> #include <VRAY/VRAY_Procedural.h> namespace HDK_Sample { class FractalPoint { public: void assign(fpreal x, fpreal y, fpreal z, uint s) { pos.assign(x, y, z); seed = seed; } UT_Vector3 pos; int seed; }; class VRAY_DemoMountain : public VRAY_Procedural { public: VRAY_DemoMountain(int splits=1); virtual ~VRAY_DemoMountain(); virtual const char *getClassName(); virtual int initialize(const UT_BoundingBox *); virtual void getBoundingBox(UT_BoundingBox &box); virtual void render(); /// Split into 4 new procedurals (each rendering a triangle) void fractalSplit(); /// Render triangle geometry void fractalRender(); private: /// Compute bounding box (including displacement or not) void computeBounds(UT_BoundingBox &box, bool include_displace); FractalPoint myP[3]; int mySplits; }; } // End HDK_Sample namespace #endif
1.5.9