VRAY/VRAY_DemoSprite.h

/*
 * Copyright (c) 2013
 *      Side Effects Software Inc.  All rights reserved.
 *
 * Redistribution and use of Houdini Development Kit samples in source and
 * binary forms, with or without modification, are permitted provided that the
 * following conditions are met:
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. The name of Side Effects Software may not be used to endorse or
 *    promote products derived from this software without specific prior
 *    written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN
 * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *----------------------------------------------------------------------------
 * This is a sample procedural DSO which creates sprites on point geometry.
 */

#ifndef __VRAY_DemoSprite__
#define __VRAY_DemoSprite__

#include <VRAY/VRAY_Procedural.h>
#include <GU/GU_Detail.h>
#include <UT/UT_BoundingBox.h>
#include <UT/UT_IntArray.h>

namespace HDK_Sample {

class vray_SpriteAttribMap;

class VRAY_DemoSpriteParms {
public:
    // Data which is uniform for all splits
    GU_Detail           *myGdp;
    GB_AttributeRef      myVelOff;
    GB_AttributeRef      mySpriteScaleOff;
    GB_AttributeRef      mySpriteRotOff;
    GB_AttributeRef      mySpriteShopOff;
    GB_AttributeRef      mySpriteTexOff;
    int                  myChunkSize;
    int                  mySpriteLimit;
    float                myTimeScale;
    int                  myRefCount;
    UT_Matrix3           myXformInverse;
    vray_SpriteAttribMap        *myAttribMap;
};

class VRAY_DemoSprite : public VRAY_Procedural {
public:
             VRAY_DemoSprite();
    virtual ~VRAY_DemoSprite();

    virtual const char  *getClassName();
    virtual int          initialize(const UT_BoundingBox *box);
    int                  initChild(VRAY_DemoSprite *sprite,
                                    const UT_BoundingBox &box);
    virtual void         getBoundingBox(UT_BoundingBox &box);
    virtual void         render();

private:
    GU_Detail           *getPointGdp() const    { return myParms->myGdp; }
    GB_AttributeRef      getVelOff() const      { return myParms->myVelOff; }
    fpreal               getTime() const        { return myParms->myTimeScale; }
    int                  getChunk() const       { return myParms->myChunkSize; }

    VRAY_DemoSpriteParms        *myParms;

    // Data which is unique per procedural
    UT_BoundingBox       myBox;
    UT_BoundingBox       myVelBox;
    UT_IntArray          myPointList;
};

}       // End HDK_Sample namespace

#endif

Generated on Mon Jan 28 00:26:27 2013 for HDK by  doxygen 1.5.9