/* * Copyright (c) 2013 * Side Effects Software Inc. All rights reserved. * * Redistribution and use of Houdini Development Kit samples in source and * binary forms, with or without modification, are permitted provided that the * following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *---------------------------------------------------------------------------- * This is a sample procedural DSO which creates sprites on point geometry. */ #ifndef __VRAY_DemoSprite__ #define __VRAY_DemoSprite__ #include <VRAY/VRAY_Procedural.h> #include <GU/GU_Detail.h> #include <UT/UT_BoundingBox.h> #include <UT/UT_IntArray.h> namespace HDK_Sample { class vray_SpriteAttribMap; class VRAY_DemoSpriteParms { public: // Data which is uniform for all splits GU_Detail *myGdp; GB_AttributeRef myVelOff; GB_AttributeRef mySpriteScaleOff; GB_AttributeRef mySpriteRotOff; GB_AttributeRef mySpriteShopOff; GB_AttributeRef mySpriteTexOff; int myChunkSize; int mySpriteLimit; float myTimeScale; int myRefCount; UT_Matrix3 myXformInverse; vray_SpriteAttribMap *myAttribMap; }; class VRAY_DemoSprite : public VRAY_Procedural { public: VRAY_DemoSprite(); virtual ~VRAY_DemoSprite(); virtual const char *getClassName(); virtual int initialize(const UT_BoundingBox *box); int initChild(VRAY_DemoSprite *sprite, const UT_BoundingBox &box); virtual void getBoundingBox(UT_BoundingBox &box); virtual void render(); private: GU_Detail *getPointGdp() const { return myParms->myGdp; } GB_AttributeRef getVelOff() const { return myParms->myVelOff; } fpreal getTime() const { return myParms->myTimeScale; } int getChunk() const { return myParms->myChunkSize; } VRAY_DemoSpriteParms *myParms; // Data which is unique per procedural UT_BoundingBox myBox; UT_BoundingBox myVelBox; UT_IntArray myPointList; }; } // End HDK_Sample namespace #endif
1.5.9