UT_VoxelTileCompress< T > Class Template Reference

#include <UT_VoxelArray.h>

List of all members.

Public Member Functions

 UT_VoxelTileCompress ()
virtual ~UT_VoxelTileCompress ()
virtual bool writeThrough (UT_VoxelTile< T > &tile, int x, int y, int z, T t) const =0
virtual T getValue (const UT_VoxelTile< T > &tile, int x, int y, int z) const =0
virtual bool tryCompress (UT_VoxelTile< T > &tile, const UT_VoxelCompressOptions &options, T min, T max) const =0
virtual int getDataLength (const UT_VoxelTile< T > &tile) const =0
virtual bool isLossless () const
 Returns true if the compression type is lossless.
virtual void findMinMax (const UT_VoxelTile< T > &tile, T &min, T &max) const
virtual bool canSave () const
 Does this engine support saving and loading?
virtual void save (ostream &os, const UT_VoxelTile< T > &tile) const
virtual void load (UT_IStream &is, UT_VoxelTile< T > &tile) const
virtual const char * getName ()=0


Detailed Description

template<typename T>
class UT_VoxelTileCompress< T >

UT_VoxelTileCompress

A compression engine for UT_VoxelTiles of a specific type. This is a verb class which is invoked from the voxeltile class.

Definition at line 100 of file UT_VoxelArray.h.


Constructor & Destructor Documentation

template<typename T>
UT_VoxelTileCompress< T >::UT_VoxelTileCompress (  )  [inline]

Definition at line 103 of file UT_VoxelArray.h.

template<typename T>
virtual UT_VoxelTileCompress< T >::~UT_VoxelTileCompress (  )  [inline, virtual]

Definition at line 104 of file UT_VoxelArray.h.


Member Function Documentation

template<typename T>
virtual bool UT_VoxelTileCompress< T >::canSave (  )  const [inline, virtual]

Does this engine support saving and loading?

Definition at line 134 of file UT_VoxelArray.h.

template<typename T >
void UT_VoxelTileCompress< T >::findMinMax ( const UT_VoxelTile< T > &  tile,
T &  min,
T &  max 
) const [inline, virtual]

Determines the min & max values of the tile. A default implementation uses getValue() on all voxels.

VoxelTileCompress definitions

Definition at line 55 of file UT_VoxelArray.C.

template<typename T>
virtual int UT_VoxelTileCompress< T >::getDataLength ( const UT_VoxelTile< T > &  tile  )  const [pure virtual]

Returns the length in bytes of the data in the tile. It must be at least one byte long.

template<typename T>
virtual const char* UT_VoxelTileCompress< T >::getName (  )  [pure virtual]

Returns the unique name of this compression engine so we can look up engines by name (the index of the compression engine is assigned at load time so isn't constant)

template<typename T>
virtual T UT_VoxelTileCompress< T >::getValue ( const UT_VoxelTile< T > &  tile,
int  x,
int  y,
int  z 
) const [pure virtual]

Reads directly from the compressed data. Cannot alter the tile in any way because it must be threadsafe.

template<typename T>
virtual bool UT_VoxelTileCompress< T >::isLossless (  )  const [inline, virtual]

Returns true if the compression type is lossless.

Definition at line 127 of file UT_VoxelArray.h.

template<typename T>
virtual void UT_VoxelTileCompress< T >::load ( UT_IStream is,
UT_VoxelTile< T > &  tile 
) const [inline, virtual]

Definition at line 136 of file UT_VoxelArray.h.

template<typename T>
virtual void UT_VoxelTileCompress< T >::save ( ostream &  os,
const UT_VoxelTile< T > &  tile 
) const [inline, virtual]

Definition at line 135 of file UT_VoxelArray.h.

template<typename T>
virtual bool UT_VoxelTileCompress< T >::tryCompress ( UT_VoxelTile< T > &  tile,
const UT_VoxelCompressOptions options,
min,
max 
) const [pure virtual]

Attempts to compress the data according to the given tolerance. If succesful, returns true.

template<typename T>
virtual bool UT_VoxelTileCompress< T >::writeThrough ( UT_VoxelTile< T > &  tile,
int  x,
int  y,
int  z,
t 
) const [pure virtual]

Attempts to write data directly to the compressed tile. Returns false if not possible.


The documentation for this class was generated from the following files:

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