/* * Copyright (c) 2013 * Side Effects Software Inc. All rights reserved. * * Redistribution and use of Houdini Development Kit samples in source and * binary forms, with or without modification, are permitted provided that the * following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *---------------------------------------------------------------------------- * This code is for creating the state to go with this op. */ #ifndef __MSS_CustomBrushState_H__ #define __MSS_CustomBrushState_H__ #include <MSS/MSS_SingleOpState.h> #include <GU/GU_Detail.h> class JEDI_View; namespace HDK_Sample { class MSS_CustomBrushState : public MSS_SingleOpState { public: MSS_CustomBrushState(JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, char *cursor = BM_DEFAULT_CURSOR); virtual ~MSS_CustomBrushState(); /// used by DM to create our state static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene); /// parameters for this state static PRM_Template *ourTemplateList; /// The name and type of this class: virtual const char *className() const; protected: /// called when the user enters the state virtual int enter(BM_SimpleState::BM_EntryType how); /// called when the user leaves the state virtual void exit(); /// called when the user temporarily leaves the state (mouse leaves the /// viewport) virtual void interrupt(BM_SimpleState * = 0); /// called when the user returns to the state after leaving temporarily /// (mouse re-enters the viewport) virtual void resume(BM_SimpleState * = 0); /// Respond to mouse or keyboard events. virtual int handleMouseEvent(UI_Event *event); /// Render the brush "cursor" geometry: virtual void doRender(RE_Render *r, short x, short y, int ghost); /// sets the prompt's text virtual void updatePrompt(); /// repositions the brush's guide geometry void updateBrush(int x, int y); private: bool myIsBrushVisible; GU_Detail myBrushCursor; UT_Matrix4 myBrushCursorXform; float myBrushRadius; /// These are used track the resizing of the cursor in the viewport bool myResizingCursor; short myLastCursorX, myLastCursorY; short myResizeCursorX, myResizeCursorY; }; } // End HDK_Sample namespace #endif
1.5.9