GU_PrimParticle Class Reference

#include <GU_PrimPart.h>

Inheritance diagram for GU_PrimParticle:

GEO_PrimParticle GU_Primitive GEO_Primitive GB_Primitive GB_AttributeElem GB_Element

List of all members.

Public Member Functions

 GU_PrimParticle (GU_Detail *gdp)
virtual ~GU_PrimParticle ()
GEO_Primitiveconvert (GU_ConvertParms &parms, GB_PointGroup *usedpts=0)
GEO_PrimitiveconvertNew (GU_ConvertParms &parms)
virtual void normal (const GB_AttributeRef &noff) const
virtual void normal (UT_Vector3Array &output) const
void restrictedNormal (const GB_AttributeRef &noff, const UT_BitArray &skip_pts) const
void restrictedNormal (UT_Vector3Array &output, const UT_BitArray &skip_pts) const
virtual void * castTo (void) const
virtual const GEO_PrimitivecastToGeo (void) const
virtual void clip (UT_Vector3 &nml, float d=0, int normalize=1, GEO_Primitive *prim=0, GB_PrimitiveGroup *delgroup=0)
virtual int intersectRay (const UT_Vector3 &o, const UT_Vector3 &d, float tmax=1E17F, float tol=1E-12F, float *distance=0, UT_Vector3 *pos=0, UT_Vector3 *nml=0, int accurate=0, float *u=0, float *v=0, int ignoretrim=1) const
virtual GU_RayIntersectcreateRayCache (int &persistent)

Static Public Member Functions

static GU_PrimParticlebuild (GU_Detail *gdp, int numparts, int appendPts=1)


Detailed Description

Examples:

SIM/SNOW_Solver.C.

Definition at line 39 of file GU_PrimPart.h.


Constructor & Destructor Documentation

GU_PrimParticle::GU_PrimParticle ( GU_Detail gdp  )  [inline]

Definition at line 44 of file GU_PrimPart.h.

virtual GU_PrimParticle::~GU_PrimParticle (  )  [virtual]


Member Function Documentation

static GU_PrimParticle* GU_PrimParticle::build ( GU_Detail gdp,
int  numparts,
int  appendPts = 1 
) [static]

Examples:
SIM/SNOW_Solver.C.

virtual void* GU_PrimParticle::castTo ( void   )  const [virtual]

Reimplemented from GEO_Primitive.

virtual const GEO_Primitive* GU_PrimParticle::castToGeo ( void   )  const [virtual]

Implements GU_Primitive.

virtual void GU_PrimParticle::clip ( UT_Vector3 nml,
float  d = 0,
int  normalize = 1,
GEO_Primitive prim = 0,
GB_PrimitiveGroup delgroup = 0 
) [virtual]

Reimplemented from GU_Primitive.

GEO_Primitive* GU_PrimParticle::convert ( GU_ConvertParms parms,
GB_PointGroup usedpts = 0 
) [virtual]

Implements GU_Primitive.

GEO_Primitive* GU_PrimParticle::convertNew ( GU_ConvertParms parms  )  [virtual]

Implements GU_Primitive.

virtual GU_RayIntersect* GU_PrimParticle::createRayCache ( int &  persistent  )  [virtual]

Implements GU_Primitive.

virtual int GU_PrimParticle::intersectRay ( const UT_Vector3 o,
const UT_Vector3 d,
float  tmax = 1E17F,
float  tol = 1E-12F,
float *  distance = 0,
UT_Vector3 pos = 0,
UT_Vector3 nml = 0,
int  accurate = 0,
float *  u = 0,
float *  v = 0,
int  ignoretrim = 1 
) const [virtual]

Implements GU_Primitive.

virtual void GU_PrimParticle::normal ( UT_Vector3Array output  )  const [virtual]

Implements GU_Primitive.

virtual void GU_PrimParticle::normal ( const GB_AttributeRef noff  )  const [virtual]

Implements GU_Primitive.

void GU_PrimParticle::restrictedNormal ( UT_Vector3Array output,
const UT_BitArray skip_pts 
) const

void GU_PrimParticle::restrictedNormal ( const GB_AttributeRef noff,
const UT_BitArray skip_pts 
) const


The documentation for this class was generated from the following file:

Generated on Mon Jan 28 00:48:29 2013 for HDK by  doxygen 1.5.9