SIM_Impacts Class Reference

#include <SIM_Impacts.h>

Inheritance diagram for SIM_Impacts:

SIM_Data

List of all members.

Public Member Functions

int getNumImpacts () const
 Get the number of contacts.
const UT_Vector3getPosition (int index) const
const UT_Vector3getNormal (int index) const
fpreal getImpulse (int index) const
 Get the collision impulse.
void setImpulse (int index, fpreal impulse)
 Set the collision impulse.
void removeLastImpact ()
 Remove the last impact.
int getFlags (int index) const
 Get flags associated with the impact.
int getPointNumber (int index) const
int getPrimitiveNumber (int index) const
fpreal getPrimitiveU (int index) const
 Get the u coordinate of the primitive where the impact occurred.
fpreal getPrimitiveV (int index) const
 Get the v coordinate of the primitive where the impact occurred.
int getOtherObjId (int index) const
 Get the unique id of the other object involved in a contact.
int getOtherObjPointNumber (int index) const
int getOtherObjPrimitiveNumber (int index) const
fpreal getOtherObjPrimitiveU (int index) const
fpreal getOtherObjPrimitiveV (int index) const
SIM_Time getTime (int index) const
 Get the estimated time of the collision.
void addPositionImpact (const UT_Vector3 &pos, const UT_Vector3 &normal, fpreal impulse, int otherobjid, int otherobjptnum, int otherobjprimnum, fpreal otherobjprimu, fpreal otherobjprimv, const SIM_Time &time, int flags=0)
 This function adds a new impact at a position in space.
void addPointImpact (const UT_Vector3 &pos, const UT_Vector3 &normal, fpreal impulse, int ptnum, int otherobjid, int otherobjptnum, int otherobjprimnum, fpreal otherobjprimu, fpreal otherobjprimv, const SIM_Time &time, int flags=0)
void addPrimitiveImpact (const UT_Vector3 &pos, const UT_Vector3 &normal, fpreal impulse, int primnum, fpreal primu, fpreal primv, int otherobjid, int otherobjptnum, int otherobjprimnum, fpreal otherobjprimu, fpreal otherobjprimv, const SIM_Time &time, int flags=0)
void mergeImpacts (const SIM_Impacts &src)
 Merge the impacts from another SIM_Impacts data into this one.
void mergeImpactsInTimeRange (const SIM_Impacts &src, const SIM_Time &startTime, const SIM_Time &endTime)
void keepOnlyImpactsForAffectors (const SIM_ObjectArray &affectors, int thisobjectid, int startindex)

Static Public Member Functions

static UT_Vector3 getRequiredImpulse (const UT_Vector3 &worldspacepos, const UT_Vector3 &nml, const SIM_Object *obja, int ptnuma, bool objainfinitemass, const SIM_Object *objb, int ptnumb, bool objbinfinitemass, fpreal bounce, fpreal friction, fpreal dynamicfrictionmultiplier, bool usesdfvelocitya=false, bool usepointvelocitya=true, bool usesdfvelocityb=false, bool usepointvelocityb=true)
static UT_Vector3 getRequiredImpulse (const UT_DMatrix3 &Ka, const UT_Vector3 &vela, const UT_Vector3 &worldspacepos, const UT_Vector3 &nml, const SIM_Object *objb, int ptnumb, bool objbinfinitemass, fpreal bounce, fpreal friction, fpreal dynamicfrictionmultiplier, bool usesdfvelocityb=false, bool usepointvelocityb=true)
static UT_Vector3 getRequiredImpulse (const UT_Vector3 &desiredrelvel, const UT_DMatrix3 &Ka, const UT_Vector3 &vela, const UT_DMatrix3 &Kb, const UT_Vector3 &velb, const UT_Vector3 &worldspacepos, const UT_Vector3 &nml, fpreal friction, fpreal dynamicfrictionmultiplier)
static void splitImpulse (const UT_Vector3 &impulse, const UT_Vector3 &normal, fpreal &normalImpulseLength, UT_Vector3 &tangentImpulse)
 Split an impulse into normal and tangential (friction) components.

Protected Member Functions

 SIM_Impacts (const SIM_DataFactory *factory)
 The SIM_Impacts constructor.
virtual ~SIM_Impacts ()
 The SIM_Impacts destructor.
virtual void initializeSubclass ()
 Clears out all contact information.
virtual void makeEqualSubclass (const SIM_Data *source)
 Copies the contact information from another SIM_Impacts.
virtual void saveSubclass (ostream &os) const
 Saves the contact information to a stream.
virtual bool loadSubclass (UT_IStream &is)
 Loads contact information from a stream.
virtual int64 getMemorySizeSubclass () const
 Returns the total memory used by this object.
virtual SIM_QuerycreateQueryObjectSubclass () const
 Creates a SIM_QueryArrays object to treat impact as a record.
void resizeArrays (int numimpacts)
void removeImpact (int index)


Detailed Description

This class defines a SIM_Data subclass for holding collision information. Each contact is represented by a position in simulation space, a normal to the collision surface, the ids of the objects involved in the contact, and the strength of the impact impulse. Optionally, a friction impulse can also be included with the impact.

Remember your basic physics and the definition of "impulse": I = F * dt = m * dv

Definition at line 91 of file SIM_Impacts.h.


Constructor & Destructor Documentation

SIM_Impacts::SIM_Impacts ( const SIM_DataFactory factory  )  [explicit, protected]

The SIM_Impacts constructor.

virtual SIM_Impacts::~SIM_Impacts (  )  [protected, virtual]

The SIM_Impacts destructor.


Member Function Documentation

void SIM_Impacts::addPointImpact ( const UT_Vector3 pos,
const UT_Vector3 normal,
fpreal  impulse,
int  ptnum,
int  otherobjid,
int  otherobjptnum,
int  otherobjprimnum,
fpreal  otherobjprimu,
fpreal  otherobjprimv,
const SIM_Time time,
int  flags = 0 
)

This function adds a new impact at a position in space and associates it with a particular point.

void SIM_Impacts::addPositionImpact ( const UT_Vector3 pos,
const UT_Vector3 normal,
fpreal  impulse,
int  otherobjid,
int  otherobjptnum,
int  otherobjprimnum,
fpreal  otherobjprimu,
fpreal  otherobjprimv,
const SIM_Time time,
int  flags = 0 
)

This function adds a new impact at a position in space.

void SIM_Impacts::addPrimitiveImpact ( const UT_Vector3 pos,
const UT_Vector3 normal,
fpreal  impulse,
int  primnum,
fpreal  primu,
fpreal  primv,
int  otherobjid,
int  otherobjptnum,
int  otherobjprimnum,
fpreal  otherobjprimu,
fpreal  otherobjprimv,
const SIM_Time time,
int  flags = 0 
)

This function adds a new impact at a position in space and associates it with a particular primitive and UV coordinate.

virtual SIM_Query* SIM_Impacts::createQueryObjectSubclass (  )  const [protected, virtual]

Creates a SIM_QueryArrays object to treat impact as a record.

Reimplemented from SIM_Data.

int SIM_Impacts::getFlags ( int  index  )  const

Get flags associated with the impact.

fpreal SIM_Impacts::getImpulse ( int  index  )  const

Get the collision impulse.

virtual int64 SIM_Impacts::getMemorySizeSubclass (  )  const [protected, virtual]

Returns the total memory used by this object.

Reimplemented from SIM_Data.

const UT_Vector3& SIM_Impacts::getNormal ( int  index  )  const

Get the normal for a particular contact, pointing away from the first object. This value generally represents the normal of the surface at the point of contact. This value is used to determine the direction of the impact force at this contact point.

int SIM_Impacts::getNumImpacts (  )  const

Get the number of contacts.

int SIM_Impacts::getOtherObjId ( int  index  )  const

Get the unique id of the other object involved in a contact.

int SIM_Impacts::getOtherObjPointNumber ( int  index  )  const

Get the point number on the other object involved in the collision. This function may return -1 if the point number is unknown.

int SIM_Impacts::getOtherObjPrimitiveNumber ( int  index  )  const

Get the primitive number on the other object involved in the collision. This function may return -1 if the primitive number is unknown.

fpreal SIM_Impacts::getOtherObjPrimitiveU ( int  index  )  const

Get the u coordinate of the primitive where the impact occurred on the other object.

fpreal SIM_Impacts::getOtherObjPrimitiveV ( int  index  )  const

Get the v coordinate of the primitive where the impact occurred on the other object.

int SIM_Impacts::getPointNumber ( int  index  )  const

Get the point number involved in the collision. This function may return -1 if the point number is unknown.

const UT_Vector3& SIM_Impacts::getPosition ( int  index  )  const

Get the position for a particular contact. The position is stored in simulation space.

int SIM_Impacts::getPrimitiveNumber ( int  index  )  const

Get the primitive number involved in the collision. This function may return -1 if the primitive number is unknown.

fpreal SIM_Impacts::getPrimitiveU ( int  index  )  const

Get the u coordinate of the primitive where the impact occurred.

fpreal SIM_Impacts::getPrimitiveV ( int  index  )  const

Get the v coordinate of the primitive where the impact occurred.

static UT_Vector3 SIM_Impacts::getRequiredImpulse ( const UT_Vector3 desiredrelvel,
const UT_DMatrix3 Ka,
const UT_Vector3 vela,
const UT_DMatrix3 Kb,
const UT_Vector3 velb,
const UT_Vector3 worldspacepos,
const UT_Vector3 nml,
fpreal  friction,
fpreal  dynamicfrictionmultiplier 
) [static]

static UT_Vector3 SIM_Impacts::getRequiredImpulse ( const UT_DMatrix3 Ka,
const UT_Vector3 vela,
const UT_Vector3 worldspacepos,
const UT_Vector3 nml,
const SIM_Object objb,
int  ptnumb,
bool  objbinfinitemass,
fpreal  bounce,
fpreal  friction,
fpreal  dynamicfrictionmultiplier,
bool  usesdfvelocityb = false,
bool  usepointvelocityb = true 
) [static]

static UT_Vector3 SIM_Impacts::getRequiredImpulse ( const UT_Vector3 worldspacepos,
const UT_Vector3 nml,
const SIM_Object obja,
int  ptnuma,
bool  objainfinitemass,
const SIM_Object objb,
int  ptnumb,
bool  objbinfinitemass,
fpreal  bounce,
fpreal  friction,
fpreal  dynamicfrictionmultiplier,
bool  usesdfvelocitya = false,
bool  usepointvelocitya = true,
bool  usesdfvelocityb = false,
bool  usepointvelocityb = true 
) [static]

Calculates the impulses that should be applied on objects a and b. The resulting velocity of the specified points on the two objects after applying the impulse should be (-relvel * bounce). Either or both of obja and objb can be null in which case the mass of those objects is considered to be infinite. The ptnum values can be -1 if the world space position should be used to fetch the impulse mass matrix. The dynamicfrictionmultiplier is multiplied by the friction value to get the dynamic friction value. The returned impulse should be applied equally to both objects. Note that the returned impulse may have a normal different than nml. The normal of the returned impulse should be used, as the impact normal, not the original nml. Otherwise the impulse magnitude will be wrong. Also, the output normal properly accounts for friction. However, the returned normal direction will be in the same hemisphere as the passed in normal, so it can be used directly as the impact normal for object a (the passed in normal is the normal on objb).

SIM_Time SIM_Impacts::getTime ( int  index  )  const

Get the estimated time of the collision.

virtual void SIM_Impacts::initializeSubclass (  )  [protected, virtual]

Clears out all contact information.

Reimplemented from SIM_Data.

void SIM_Impacts::keepOnlyImpactsForAffectors ( const SIM_ObjectArray affectors,
int  thisobjectid,
int  startindex 
)

This is a very special-purpose function used by SIM_Engine. It removes any impacts that are self-impacts or that involve other objects that are not in the supplied object array. It starts the search for removal at the supplied index. This is used to eliminate impact data during feedback iteration so that we don't end up multiply applying impacts on non-feedback objects.

virtual bool SIM_Impacts::loadSubclass ( UT_IStream is  )  [protected, virtual]

Loads contact information from a stream.

Reimplemented from SIM_Data.

virtual void SIM_Impacts::makeEqualSubclass ( const SIM_Data source  )  [protected, virtual]

Copies the contact information from another SIM_Impacts.

Reimplemented from SIM_Data.

void SIM_Impacts::mergeImpacts ( const SIM_Impacts src  ) 

Merge the impacts from another SIM_Impacts data into this one.

void SIM_Impacts::mergeImpactsInTimeRange ( const SIM_Impacts src,
const SIM_Time startTime,
const SIM_Time endTime 
)

Merge only the impacts in the given time range. This is useful for feedback and substepping: it allows merging of feedback impacts from the fullstep end object to a substep object.

void SIM_Impacts::removeImpact ( int  index  )  [protected]

Remove a impact! O(n) operation. This is protected because the use of this method is discouraged.

void SIM_Impacts::removeLastImpact (  ) 

Remove the last impact.

void SIM_Impacts::resizeArrays ( int  numimpacts  )  [protected]

Helper method for the loadSubclass method to resize all of our member variable arrays.

virtual void SIM_Impacts::saveSubclass ( ostream &  os  )  const [protected, virtual]

Saves the contact information to a stream.

Reimplemented from SIM_Data.

void SIM_Impacts::setImpulse ( int  index,
fpreal  impulse 
)

Set the collision impulse.

static void SIM_Impacts::splitImpulse ( const UT_Vector3 impulse,
const UT_Vector3 normal,
fpreal normalImpulseLength,
UT_Vector3 tangentImpulse 
) [static]

Split an impulse into normal and tangential (friction) components.


The documentation for this class was generated from the following file:

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