Deprecated List

Member GB_AttributeData::scaleData (const GB_Attribute *table, fpreal s)
- Please use mulAttributeValues() on GB_AttributeElem

Member GB_AttributeData::setData (const GB_AttributeData &from, int s)
- Please use copyAttributeValues() on GB_AttributeElem

Member GB_AttributeData::sumData (const GB_AttributeData &from, const GB_Attribute *table)
- Please use addAttributeValues() on GB_AttributeElem

Member GB_AttributeData::sumData (const GB_AttributeData &from, const GB_Attribute *table, fpreal scale)
- Please use addAttributeValues() on GB_AttributeElem

Member GEO_Detail::appendPoint (const UT_Vector4 &pos, GB_AttributeData &adata, short stealattrib=0)
in favour of appendPoint(const GEO_Point &src)

Member GEO_Detail::insertPoint (const UT_Vector4 &pos, GB_AttributeData &adata, short stealattrib=0, const GEO_Point *beforeWhich=0)
in favour of insertPoint(const GEO_Point &src)

Member IMG_DeepShadow::pixelRead (int x, int y, float &z, int &vsize)
In favour of IMG_DeepPixelReader

Member IMG_File::readImage (void *data, int flip=0, int scaninc=0)
The following methods read/write a whole raster. Unless the scanline increment is passed in, the stat structure will be used to determine the scanline size. Beware if you're using translators... Use readImages() and writeImages() instead.

Member IMG_File::writeImage (void *data, int flip=0, int scaninc=0)

Member IMG_File::jumpToFrame (int frame)
For image files that contain more than one image, such as a movie file, jump to a particular frame in the movie and reset for reading the scanlines of the new frame

Member IMG_Stat::getFPS () const
the FPS for frame playback.

Member IMG_Stat::getNumFrames () const
the number of frames in the file. Mostly for movie formats.

Member IMG_Stat::setFPS (fpreal fps)
the FPS for frame playback.

Member IMG_Stat::setNumFrames (int nf)
the number of frames in the file. Mostly for movie formats.

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