- Member GB_AttributeData::scaleData (const GB_Attribute *table, fpreal s)
- - Please use mulAttributeValues() on GB_AttributeElem
- Member GB_AttributeData::setData (const GB_AttributeData &from, int s)
- - Please use copyAttributeValues() on GB_AttributeElem
- Member GB_AttributeData::sumData (const GB_AttributeData &from, const GB_Attribute *table)
- - Please use addAttributeValues() on GB_AttributeElem
- Member GB_AttributeData::sumData (const GB_AttributeData &from, const GB_Attribute *table, fpreal scale)
- - Please use addAttributeValues() on GB_AttributeElem
- Member GEO_Detail::appendPoint (const UT_Vector4 &pos, GB_AttributeData &adata, short stealattrib=0)
- in favour of appendPoint(const GEO_Point &src)
- Member GEO_Detail::insertPoint (const UT_Vector4 &pos, GB_AttributeData &adata, short stealattrib=0, const GEO_Point *beforeWhich=0)
- in favour of insertPoint(const GEO_Point &src)
- Member IMG_DeepShadow::pixelRead (int x, int y, float &z, int &vsize)
- In favour of IMG_DeepPixelReader
- Member IMG_File::readImage (void *data, int flip=0, int scaninc=0)
- The following methods read/write a whole raster. Unless the scanline increment is passed in, the stat structure will be used to determine the scanline size. Beware if you're using translators... Use readImages() and writeImages() instead.
- Member IMG_File::writeImage (void *data, int flip=0, int scaninc=0)
- Member IMG_File::jumpToFrame (int frame)
- For image files that contain more than one image, such as a movie file, jump to a particular frame in the movie and reset for reading the scanlines of the new frame
- Member IMG_Stat::getFPS () const
- the FPS for frame playback.
- Member IMG_Stat::getNumFrames () const
- the number of frames in the file. Mostly for movie formats.
- Member IMG_Stat::setFPS (fpreal fps)
- the FPS for frame playback.
- Member IMG_Stat::setNumFrames (int nf)
- the number of frames in the file. Mostly for movie formats.
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