00001 //-***************************************************************************** 00002 // 00003 // Copyright (c) 2009-2011, 00004 // Sony Pictures Imageworks Inc. and 00005 // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. 00006 // 00007 // All rights reserved. 00008 // 00009 // Redistribution and use in source and binary forms, with or without 00010 // modification, are permitted provided that the following conditions are 00011 // met: 00012 // * Redistributions of source code must retain the above copyright 00013 // notice, this list of conditions and the following disclaimer. 00014 // * Redistributions in binary form must reproduce the above 00015 // copyright notice, this list of conditions and the following disclaimer 00016 // in the documentation and/or other materials provided with the 00017 // distribution. 00018 // * Neither the name of Sony Pictures Imageworks, nor 00019 // Industrial Light & Magic, nor the names of their contributors may be used 00020 // to endorse or promote products derived from this software without specific 00021 // prior written permission. 00022 // 00023 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00024 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00025 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00026 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00027 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00028 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00029 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00030 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00031 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00032 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00033 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00034 // 00035 //-***************************************************************************** 00036 00037 #ifndef _Alembic_AbcCoreAbstract_All_h_ 00038 #define _Alembic_AbcCoreAbstract_All_h_ 00039 00040 #include <Alembic/AbcCoreAbstract/ArchiveReader.h> 00041 #include <Alembic/AbcCoreAbstract/ArchiveWriter.h> 00042 #include <Alembic/AbcCoreAbstract/ArrayPropertyReader.h> 00043 #include <Alembic/AbcCoreAbstract/ArrayPropertyWriter.h> 00044 #include <Alembic/AbcCoreAbstract/ArraySample.h> 00045 #include <Alembic/AbcCoreAbstract/ArraySampleKey.h> 00046 #include <Alembic/AbcCoreAbstract/BasePropertyReader.h> 00047 #include <Alembic/AbcCoreAbstract/BasePropertyWriter.h> 00048 #include <Alembic/AbcCoreAbstract/CompoundPropertyReader.h> 00049 #include <Alembic/AbcCoreAbstract/CompoundPropertyWriter.h> 00050 #include <Alembic/AbcCoreAbstract/DataType.h> 00051 #include <Alembic/AbcCoreAbstract/ForwardDeclarations.h> 00052 #include <Alembic/AbcCoreAbstract/Foundation.h> 00053 #include <Alembic/AbcCoreAbstract/MetaData.h> 00054 #include <Alembic/AbcCoreAbstract/ObjectHeader.h> 00055 #include <Alembic/AbcCoreAbstract/ObjectReader.h> 00056 #include <Alembic/AbcCoreAbstract/ObjectWriter.h> 00057 #include <Alembic/AbcCoreAbstract/PropertyHeader.h> 00058 #include <Alembic/AbcCoreAbstract/ScalarPropertyReader.h> 00059 #include <Alembic/AbcCoreAbstract/ScalarPropertyWriter.h> 00060 #include <Alembic/AbcCoreAbstract/ScalarSample.h> 00061 #include <Alembic/AbcCoreAbstract/TimeSampling.h> 00062 #include <Alembic/AbcCoreAbstract/TimeSamplingType.h> 00063 00064 #endif 00065
1.5.9