VOP/VOP_Switch.h

/*
 * Copyright (c) 2013
 *      Side Effects Software Inc.  All rights reserved.
 *
 * Redistribution and use of Houdini Development Kit samples in source and
 * binary forms, with or without modification, are permitted provided that the
 * following conditions are met:
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. The name of Side Effects Software may not be used to endorse or
 *    promote products derived from this software without specific prior
 *    written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN
 * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#ifndef __VOP_Switch_h__
#define __VOP_Switch_h__

#include <VOP/VOP_Node.h>

/// @file
/// This example contains code which shows how to perform some of the most
/// common tasks when writing a custom VEX code operator. It produces code
/// which selects one of the inputs to feed to the output.
namespace HDK_Sample {

/// C++ VOP node to select one of its inputs and feed it into the output.
class VOP_Switch : public VOP_Node
{
public:
    /// Creates an instance of this node with the given name in the given network.
    static OP_Node              *myConstructor(OP_Network *net,
                                               const char *name,
                                               OP_Operator *entry);

    /// Our parameter templates.
    static PRM_Template          myTemplateList[];

    /// Disable our parameters based on which inputs are connected.
    virtual unsigned             disableParms();

    /// Generate the code for this operator.
    virtual void                 getCode(UT_String &codestr, 
                                    VOP_CodeVarMapperContext *context=NULL);

    /// Provides the labels to appear on input and output buttons.
    virtual const char          *inputLabel(unsigned idx) const;
    virtual const char          *outputLabel(unsigned idx) const;

    /// Controls the number of input buttons visible on the node tile.
    virtual unsigned             getNumVisibleInputs() const;

    /// Returns the index of the first "unordered" input, meaning that inputs
    /// before this one should not be collapsed when they are disconnected.
    virtual unsigned             orderedInputs() const;

protected:
    VOP_Switch(OP_Network *net, const char *name, OP_Operator *entry);
    virtual ~VOP_Switch();

    /// Returns the internal name of the supplied input. This input name is
    /// used when the code generator substitutes variables return by getCode.
    virtual void         getInputNameSubclass(UT_String &in, int idx) const;
    /// Reverse mapping of internal input names to an input index.
    virtual int          getInputFromNameSubclass(const UT_String &in) const;
    /// Fills in the info about the vop type connected to the idx-th input.
    virtual void         getInputTypeInfoSubclass(VOP_TypeInfo &type_info, 
                                                  int idx);

    /// Returns the internal name of the supplied output. This name is used
    /// when the code generator substitutes variables return by getCode.
    virtual void         getOutputNameSubclass(UT_String &out, int idx) const;
    /// Fills out the info about the data type of each output connector.
    virtual void         getOutputTypeInfoSubclass(VOP_TypeInfo &type_info, 
                                                   int idx);

    /// This methods should be overriden in most VOP nodes. It should fill
    /// in voptypes vector with vop types that are allowed to be connected
    /// to this node at the input at index idx. Note that 
    /// this method should return valid vop types even when nothing is 
    /// connected to the corresponding input.
    void getAllowedInputTypesSubclass(unsigned idx, VOP_VopTypeArray &voptypes);

    /// Accesses the parameter that controls how out of bounds switch indices
    /// are handled.
    int                  OUTOFBOUNDS();
};

}       // End of HDK_Sample namespace

#endif

Generated on Thu Jan 31 00:24:25 2013 for HDK by  doxygen 1.5.9