BM_SimpleState Member List

This is the complete list of members for BM_SimpleState, including all inherited members.

addClickInterest(int buttons)BM_SimpleState [protected]
addDependent(UI_Object *who)UI_Object
AP_Interface()AP_Interface
AP_Interface(const char *myname, const char *const *names, UI_EventMethod const *methods)AP_Interface
beginDistributedUndoBlock(const char *operation, UT_UndoBlockType blocktype)BM_SimpleState [protected]
BM_EntryType enum nameBM_SimpleState
BM_FULLTIME_ENTRY enum valueBM_SimpleState
BM_OVERLAY_ENTRY enum valueBM_SimpleState
BM_SimpleState(BM_SceneManager &app, const char *cursor, const char *name=0, const char *const *vnames=0, UI_EventMethod const *vmethods=0)BM_SimpleState
buildFullPath(UT_String &string) const UI_Object
bumpQueueCount(int dir)UI_Object [inline]
className(void) const BM_SimpleState [virtual]
createPreferenceFile(const char *filename)AP_Interface [static]
deleteReferences(UI_Object *to_whom)UI_Object [virtual]
dependentCountHint(int count)UI_Object
dependentsUI_Object [protected]
distributeEvent(UI_Event *event, int upwards)UI_Object
endDistributedUndoBlock()BM_SimpleState [protected]
enter(BM_EntryType how=BM_SimpleState::BM_OVERLAY_ENTRY)=0BM_SimpleState [pure virtual]
exit(void)=0BM_SimpleState [pure virtual]
findValueSymbol(const char *symbol) const AP_Interface
generateEvent(UI_EventType t, UI_Object *target, int purge=0)UI_Object
getAppExitCode()AP_Interface [static]
getClickInterest()BM_SimpleState [protected]
getCoreDumpFileName(UT_WorkBuffer &name)AP_Interface [virtual]
getCurrentCursor() const BM_SimpleState [inline]
getDependents() const UI_Object [inline]
getExtraStateMenu()BM_SimpleState [virtual]
getFeelSymbol(const char *symbol) const AP_Interface
getFunctionKeyScript(UI_Event *event, UT_String &script)AP_Interface
getInputQueue()UI_Object [inline, static]
getMainApplication()AP_Interface [inline, protected]
getManager()UI_Object [inline, static]
getName() const AP_Interface [inline]
getNumValueInterests()UI_Object
getObjectSymbol(const char *symbol) const AP_Interface
getObjectTable(void) const AP_Interface [inline, protected]
getParent() const UI_Object [inline]
getProxyId()UI_Object
getRedrawPriority() const UI_Object [inline]
getSavedState()BM_SimpleState [inline]
getSavedState() const BM_SimpleState [inline]
getSelectorMenu()BM_SimpleState [virtual]
getSignalList(int *signals, int max_signals)AP_Interface [protected, virtual]
getStateMenu(int ortho=0)BM_SimpleState [virtual]
getToolbox(int index) const BM_SimpleState [virtual]
getToolboxCount() const BM_SimpleState [virtual]
getUIDirectory() const =0BM_SimpleState [protected, pure virtual]
getUIFileName(UT_String &full_path_and_name) const BM_SimpleState [protected, virtual]
getValueInterest(int i)UI_Object
getValueSymbol(const char *symbol, int create=1)AP_Interface
getValueSymbols(UT_PtrArray< const char * > &symbols, UT_PtrArray< UI_Value * > &values) const AP_Interface
getValueTable(void) const AP_Interface [inline, protected]
getViewportMask() const BM_SimpleState [inline]
getVolatileViewport() const BM_SimpleState [inline]
getWindowGeometry(float &width, float &height, float &left, float &bottom)AP_Interface [protected]
handleArrowEvent(UI_Event *event)=0BM_SimpleState [pure virtual]
handleEvent(UI_Event *event)AP_Interface [virtual]
handleKeyEvent(UI_Event *event)BM_SimpleState [virtual]
handleKeyTypeEvent(UI_Event *event, BM_Viewport &viewport)BM_SimpleState [protected, virtual]
handleMouseEvent(UI_Event *event)=0BM_SimpleState [pure virtual]
handleParameterEvent(UI_Event *event)BM_SimpleState [virtual]
handlePopupMenuEvent(UI_Event *event)BM_SimpleState [protected, virtual]
initApplication(UI_Manager *, int c, const char **v)BM_SimpleState [protected, virtual]
initializeUI()BM_SimpleState [protected]
interestedInValue(UI_Value *)UI_Object
interestingEvent(UI_EventType t, UI_DeviceEvent *event) const UI_Object [virtual]
interrupt(BM_SimpleState *=0)BM_SimpleState [virtual]
isAncestor(UI_Object *who) const UI_Object
isDependent(UI_Object *who) const UI_Object
isHandle() const =0BM_SimpleState [pure virtual]
isModifier(void) const BM_SimpleState [inline, virtual]
keycmp(const char *, int key)UI_Object [static]
loadAppState()AP_Interface [virtual]
loadUIInitPrefs()AP_Interface
mapIntToStr(int index, const UT_Pair< const char *, int > *map)AP_Interface [static]
mapStrToInt(const char *label, const UT_Pair< const char *, int > *map)AP_Interface [static]
mouseDown(UI_Event *event)BM_SimpleState [protected]
mouseDown(void) const BM_SimpleState [inline, protected]
myMethodsAP_Interface [protected]
myNameAP_Interface [protected]
myProxyIdUI_Object [protected]
myQueueCountUI_Object [protected]
myRedrawPriorityUI_Object [protected]
myValueInterestsUI_Object [protected]
myValueNamesAP_Interface [protected]
openPreferenceFile(const char *filename)AP_Interface [static]
overlayRender(RE_Render *r, int x, int y)BM_SimpleState [virtual]
parentUI_Object [protected]
parseUI(const char *filename, bool quiet=false)AP_Interface
parseUI(FILE *input, const char *inputname, bool quiet=false)AP_Interface
popCursor(void)BM_SimpleState [protected]
preTerminateCallback()UI_Object [inline, protected, virtual]
purgeEvents(UI_EventType t, UI_Object *target, UI_EventMethod method=0)UI_Object
pushCursor(void)BM_SimpleState [protected]
redrawScene()BM_SimpleState [protected]
relayEvent(UI_Event *event, UI_Object *target)UI_Object
removeClickInterest(int buttons)BM_SimpleState [protected]
removeDependent(UI_Object *who)UI_Object
removeObjectSymbol(const char *symbol)AP_Interface
removeValueInterest(UI_Value *)UI_Object
render(RE_Render *r, short x, short y)BM_SimpleState [virtual]
replaceCursor(const char *newcursor)BM_SimpleState [virtual]
replaceDependent(UI_Object *who, UI_Object *with)UI_Object
resetApplication()AP_Interface
restoreUIInitPrefs()AP_Interface
resume(BM_SimpleState *=0)BM_SimpleState [virtual]
saveAppData(const char *filename)AP_Interface [virtual]
saveAppState()AP_Interface [virtual]
saveOnCoreDump()AP_Interface [virtual]
saveUIInitPrefs(const char *layout_level)AP_Interface
sceneManager(void)BM_SimpleState [inline]
sceneManager(void) const BM_SimpleState [inline]
sendEvent(const UI_Event &e, int purge=0) const UI_Object
setAppExitCode(int exit_code)AP_Interface [static]
setCursor(void)BM_SimpleState [protected]
setCursor(const char *cursorname)BM_SimpleState [protected]
setDefaultCursor(const char *cursorname)BM_SimpleState [protected]
setForegroundOption(int onOff)AP_Interface [protected]
setName(const char *symbolName)UI_Object
setObjectSymbol(const char *symbol, UI_Object *who, int warn=1)AP_Interface
setParent(UI_Object *p)UI_Object [inline]
setRedrawPriority(int priority)UI_Object [inline]
setSavedState(BM_SimpleState *state)BM_SimpleState [inline]
setTheMainApplication(AP_Interface *app)AP_Interface [inline, protected]
setValueSymbol(const char *symbol, UI_Value *value, int warn=1)AP_Interface
setViewportMask(unsigned mask)BM_SimpleState [inline, protected]
setVolatileViewport(BM_Viewport *view)BM_SimpleState [inline]
setXTermOption(int onOff)AP_Interface [protected]
theFileChooserStyleMapAP_Interface [static]
UI_Object()UI_Object
undoWorkerFinder() const BM_SimpleState [inline]
unwireInterface(UI_Manager *uims)AP_Interface
wireInterface(UI_Manager *uims)AP_Interface
~AP_Interface()AP_Interface [virtual]
~BM_SimpleState(void)BM_SimpleState [virtual]
~UI_Object()UI_Object [virtual]


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