Houdini Engine 1.9
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Documentation

Table of Contents

  1. Overview
  2. Integration
    1. Important Files
    2. Version
    3. Sample Application
  3. Fundamentals
    1. Environment Variables
    2. Strings
    3. Return Codes and Error Strings
    4. Initialization and Cleanup
    5. Saving a HIP File
  4. Assets
    1. Asset Library Files
    2. Instantiation
    3. Cooking
    4. Transforms
  5. Licensing
    1. License Requirements
    2. License Checks
  6. Objects, Geos, and Parts
    1. Objects
    2. Geos
    3. Parts
  7. Attributes
    1. About Houdini Attributes
    2. Query Attribute Information
    3. Getting Attribute Values
    4. Adding Attributes
    5. Setting Attribute Values
  8. Parameters
    1. Nodes
    2. Query Parameter Info
    3. Getting Values
    4. Setting Values
    5. Incremental Updates
    6. Formatting and Display
    7. Choice Lists
    8. MultiParms
    9. Presets
  9. Materials
    1. Materials Introduction
    2. Get Material Assignments
    3. Rendering to Image
      1. Rendering Texture Map to Image
      2. Rendering Material to Image
    4. Extracting Images
      1. Image Manipulation
      2. Image File Formats
      3. Image Planes
      4. Image Extraction
    5. Material Updates
  10. Asset Inputs
    1. Exposing Inputs
    2. Marshalling Geometry Into Houdini
    3. Marshalling Detail Attributes
    4. Marshalling Point Clouds
    5. Connecting Assets
  11. Groups
    1. About Houdini Groups
    2. Query Group Information
    3. Adding Groups
  12. Curves
    1. The Curve Asset
    2. Curve Marshalling
    3. Curve Output
  13. Instancing
  14. Time
    1. Global Time
    2. Timeline Options
  15. Intermediate Asset Results
  16. Handles
  17. Animation Curves
  18. Dynamics Simulations
    1. Start Time
    2. Simple Asset
    3. Center Pivot
    4. Working with External Geometry
    5. Outputting the Result to Host
  19. Volumes
    1. Querying
    2. Positioning
    3. Tile Data
  20. Loading a Hip File
  21. Creating Assets From Python
  22. Geometry Caching
    1. Saving and Loading Files
    2. Saving and Loading Memory buffers
  23. Utility Functions
  24. Full Source Samples
    1. Objects, Geos, and Parts Sample
    2. Parameters Sample
    3. Materials Sample
    4. Asset Inputs Samples
    5. Groups Sample
    6. Curves Samples