| Since | 21.0 |
This component creates a hierarchy of root controls for a character, allowing you to position the character in the animation scene.
The image below shows a hierarchy of three root controls, where the C_main control is the parent of C_layout, which is the parent of C_scene. The menu provides configuration parameters for the root component.
The example in this file demonstrates how to use the root rig component to add root controls for the Electra test geometry.
Parameters ¶
Name
The name to add to the nodes created by this component.
Driven ¶
Driven
The TransformObject node to drive with the root control. Set this to the root of the skeleton. This parameter accepts APEX path patterns, so you can specify tags in this field, for example,
#root_driven.
Hide Driven
When turned on, hides the driven joint in the viewport.
Driver ¶
Rootnames
The number of root controls. Each control in the list is the parent of the control below it. Add another root control by clicking beside Rootnames.
Root Name
The name of the root control. Set Root Name to a unique root control name.
Promote T
When turned on, promotes the translate component of the root control.
Promote R
When turned on, promotes the rotate component of the root control.
Promote S
When turned on, promotes the scale component of the root control.
LOD
Specifies the level of detail setting for the root control.
Select the menu for the root component and click on the visibility icons to toggle the visibility of the root controls set to LOD values Primary (LOD1), Secondary (LOD2), and Tertiary (LOD3).
Tags ¶
Shape ¶
Shape
The shape of the controls. It can be set to any of the built-in APEX control shapes.
Shapescale
The scale of the control shapes. To inherit the shape scale from the skeleton, set this value to (0, 0, 0).
Shaperotate
The rotation of the control shapes.
Shapecolor
The color of the control shapes. To inherit the shape color from the skeleton, set this value to (0, 0, 0).
Builder ¶
The parameters in this section are used for the Autorig Builder.
Root Name Pattern
The names of the root controls.
Number of Roots
The number of root controls.
| See also |