About agents, the moving "actors" that make up a crowd simulation.
About agent states, the virtual "mood" of each agent which controls the agent’s animation and which behaviors it runs.
How to associate animation with agents in certain states.
How to specify conditions that cause agents to change from one state to another.
How to set up agents to adapt their animation to terrain and prevent skating.
Useful attributes for reading in triggers, or that you can set to affect behavior.
How to make agents behave differently based on their virtual senses.
How to create a more realistic crowd by making agents look and act differently.
How the Houdini crowd solver decides which behaviors to apply to an agent at each time step.
How to specify terrain geometry for agents to walk across.
How to set up obstacles for agents to avoid.
Tips on setting up interaction between agents and other types of dynamics.
How to assert manual control over different aspects of the crowd simulation.
Tips for efficiently caching and loading crowd sims.