Houdini 17.0 Dynamics

Breaking and Tearing

There is a new Edge Fracture tool provides an easy way to fracture a Planar Patch for vellum breaking and tearing.

The follow example demonstrates how to tear a simple piece of cloth.

  1. Create a sphere in the viewport.

  2. Raise it above the ground plane and set a keyframe at frame 0.

  3. Lower it below the ground plane and set a keyframe at frame 24.

  4. Create a Planar Patch and orient it in the ZX Build Plane.

  5. Increase the Size and lower it below the sphere.

  6. Append an Edge Fracture SOP to Planar Patch. This will fracture the patch.

  7. Append a Vellum Configure Cloth to the Edge Fracture node. This will turn the patch into Vellum Cloth.

  8. In the Pin to Animation selection, use the reselect button to interactively select points to pin in the viewport. Select 2 opposite edges by holding ⇧ Shift and press Enter.

  9. Wire the Sphere SOP into the collision geometry input of the Vellum Configure Cloth (third input).

  10. Append a Vellum Solver after the Vellum Configure Cloth node.

    If you play the simulation, the cloth will break apart at the fractures and fall since they are all cut apart.

  11. Add a Vellum Weld Points SOP between the Vellum Configure Cloth and Vellum Solver nodes. This will weld your fractures together.

  12. Turn on the Breaking checkbox and set the Threshold at which you want the welds to break on the Vellum Weld Points node. The welds will break once the threshold is met.

Note

You can alternatively turn off Initial Pieces on the Edge Fracture SOP and use the Draw Curve tool on the Create shelf to interactively draw the cuts in the Planar Patch. This gives you complete control of where the tears will occur. Wire the Draw Curve node into the second input of the Edge Fracture SOP node to see the effects.

Dynamics

Learning dynamics

Colliding objects

Simulation types

Vellum

Non-DOP simulations

Next steps