Example for

Mantra: VEX Volume Procedural


This example shows how to render an isosurface defined by a cvex shader using mantra’s volume rendering capabilities. A noise field is generated by a cvex shader, which is attached to the VEX Volume Procedural. The volume is shaded by finding the surface where the density crosses 0, and then shading using a simple surface shader that shows the normals.

SHOP examples